death star2 installation

Post requests, images, descriptions and reports about work in progress here.
Topic author
charlyms
Posts: 16
Joined: 27.09.2006
With us: 18 years
Location: m??nster/germany
Contact:

death star2 installation

Post #1by charlyms » 16.10.2006, 00:41

sorry, how does death star2 work? tried everything!

Starshipwright
Posts: 78
Joined: 08.08.2006
With us: 18 years 1 month

Post #2by Starshipwright » 16.10.2006, 05:07

2 things -

First do you have the Star Wars add-on with the first death star installed?

Second the directory structure of the deathstar II addon is not correct for the newer Celestia versions. To make it work you need to create a new directory structure:

Unzip the add-on into a temporary folder.

Create a new folder called "DeathstarII" (or any other name you like) in your Celestia extras directory.

Move the folders called models and textures into this new folder

Now here is what is causing your problem - Take the .ssc file out of the folder called extras and put in into the new folder. Rename it SWDSII.ssc
It must be renamed to load after StarWar.ssc because it orbits objects in that folder. If it is not renamed it will be loaded before that file and Celestia will not recognize it because it refers to objects that are not yet in Celestia's database.

You should end up with a new folder in your extras directory that contains:

models folder (from the add-on)
textures folder (from the add-on)
renamed .ssc file (from the add-on)

That should solve the problem. The creator of the mod used some workarounds that may be causing problems. Check the Read-Me for more information about them.

Topic author
charlyms
Posts: 16
Joined: 27.09.2006
With us: 18 years
Location: m??nster/germany
Contact:

deathstar 2 add on

Post #3by charlyms » 16.10.2006, 15:10

Starshipwright wrote:2 things -

First do you have the Star Wars add-on with the first death star installed?

Second the directory structure of the deathstar II addon is not correct for the newer Celestia versions. To make it work you need to create a new directory structure:

Unzip the add-on into a temporary folder.

Create a new folder called "DeathstarII" (or any other name you like) in your Celestia extras directory.

Move the folders called models and textures into this new folder

Now here is what is causing your problem - Take the .ssc file out of the folder called extras and put in into the new folder. Rename it SWDSII.ssc
It must be renamed to load after StarWar.ssc because it orbits objects in that folder. If it is not renamed it will be loaded before that file and Celestia will not recognize it because it refers to objects that are not yet in Celestia's database.

You should end up with a new folder in your extras directory that contains:

models folder (from the add-on)
textures folder (from the add-on)
renamed .ssc file (from the add-on)

That should solve the problem. The creator of the mod used some workarounds that may be causing problems. Check the Read-Me for more information about them.


thank??s a lot i will try!

charlyms

Topic author
charlyms
Posts: 16
Joined: 27.09.2006
With us: 18 years
Location: m??nster/germany
Contact:

Re: deathstar 2 add on

Post #4by charlyms » 16.10.2006, 22:02

hello! now i get it working! it??s very fine! what??s about the (green) inscription? seems two of them overlapping. :? have this problem allready with other add on??s, m31 for example. can you help please?

charlyms





























charlyms[/quote]


Return to “Add-on development”