Compiling Problem

The place to discuss creating, porting and modifying Celestia's source code.
abramson
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Post #41by abramson » 14.10.2006, 16:48

Well done, Nightcast. Don't worry about the warnings, they are there since ages ago.
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cartrite
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Post #42by cartrite » 14.10.2006, 16:53

Yeah, But there are a lot LESS warnings now. Toti fixed a lot of them.

NIGHTCAST2000, here is a link to my site. There are some files there that can help get you started.
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NIGHTCAST2000
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Post #43by NIGHTCAST2000 » 14.10.2006, 17:03

Hi guys,
Thank you for the congratulations,but I certainly couldn't do it with out your help!

Anyway,
I've looked at both Selden's notes and your site cartrite.
So what is your bidding my master LOL.

Regards,
nightcast200

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cartrite
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Post #44by cartrite » 14.10.2006, 17:27

NIGHTCAST2000 wrote:
The great news is that it compiled sucessfully!(with a few warning messeges though)I like to thenk everyone for thier help!
No Problem. It helps keep me on my toes. At my former job, I used to troubleshoot problems with the No. 5ESS switches my company put in for the phone companies. I had to deal with a lot of people over the phone or computer to either fix the switch at my building or some other building. That was Unix System V, but it's good to know that I stlll can deal with Windows problems.

cartrite
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NIGHTCAST2000
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Post #45by NIGHTCAST2000 » 14.10.2006, 17:47

Hi cartrite,
I thought I might tell you what my machine is;
Motherboard:Asrock K7S8XE
Processor: AMD Athlon XP 2,000
Memory: 1Gb DDR SDRAM
Graphics Card: Nvidia 6,800 GT 256Mb
SoundCard: Creative Audidgy ZS
Hardrive:Nikimi NIK-XW400A 40GB

Since having a look at Seldens' notes,I noticed the headings were directories in celestia CVS.Do I simply click to download those files to those directories on my system?

Regards,
nightcast2000

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cartrite
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Post #46by cartrite » 14.10.2006, 17:57

Since having a look at Seldens' notes,I noticed the headings were directories in celestia CVS.Do I simply click to download those files to those directories on my system?
I'm not sure what you mean, but if your refering to a lot of the files there is a link to, those files are also in your src directory of the celestia folder you just built. Selden should answer your question on that though. You can try sending him a Private Message. I never downloaded anything from that page. I only used it as a reference.

You may also want to edit your profile with your computer specs. That way, when you report a problem, that information is available in your signiture.

cartrite
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selden
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Post #47by selden » 14.10.2006, 18:11

The links on that page are only for reference. They point to the files where I found some of the information.

If you've used cvs to download the files today, then you already have all of the latest versions.
Selden

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NIGHTCAST2000
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Post #48by NIGHTCAST2000 » 14.10.2006, 19:16

Hi selden,
Thank you very much for the info,I'll have a look at cartrite's site and see what I can start with.The Mars imades look interesting,so maybe I'll start with them.

Regards,
nightcast2000

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cartrite
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Post #49by cartrite » 14.10.2006, 19:44

NIGHTCAST2000 wrote:
The Mars imades look interesting,so maybe I'll start with them.

I hope you understand that the images I have there are screenshots taken while Celestia was running. As for Mars, the only workable files I have there are 2 normalmaps. They do work with a lot of different Mars textures but the screenshots there show John van Vliet's Mars png texture being used. That is, along with others, available at the Celestia motherlode.
http://www.celestiamotherlode.net/.
I do have a solarsys.ssc file there that contains a lot of changes to get some of the recent enhanements like atmospheres to work. That's found in the celestia/data folder. The site is new so I'm still making changes to it daily. If you try the earth images remember that the specmap there is not needed if you download the earth texture. The earth texture I have there has the same specmap (shown there seperately) in the alpha channel. If you downloaded the solarsys.sys file and the earth, earth normalmap, clouds, and the cloudnormalmap and put them in right folders, you'll see what I mean. The textures for earth and the normalmap of mars would go in the celestia/textures/hires folders. The solarsys.sys in the celestia/data folder. While running celestia, presss shift/r or the" R" key to change your resoloution. To get back to a lower resoloution, press r.

Good luck, welcome aboard,
cartrite
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NIGHTCAST2000
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Post #50by NIGHTCAST2000 » 14.10.2006, 20:01

Thanks cartrite,
I have noticed your webpage is still under construction,I do wish the best of luck with it.

I am aware of CelestiaMotherlode,and I have downloaded some textures from there to use in my official version of Celestia.

I'm just looking in the textures section of the forum to see what catches my eye.

Regards,
nightcast2000

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cartrite
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Post #51by cartrite » 14.10.2006, 21:04

NIGHTCAST2000 wrote:
I have noticed your webpage is still under construction,I do wish the best of luck with it.

I'm not going to get too carried away with it for now. The main reason I got it was to provide acsess to forum members that can't do what you just did but still wanted a cvs version to play with. The other reason I got it was so I could upload addons that demontrate bugs so my bug reports are more clear. I've received several complaints that my bug reports were to vague.

Anyhow, that sites policy is to delete sites that only have hotlinks pointing to individual files and no working site so I came up with those pages on the fly using Mozzilla's composer. Nothing fancy. Hopefully they won't delete it. That's all that worries me.

cartrite
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NIGHTCAST2000
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Post #52by NIGHTCAST2000 » 18.10.2006, 00:03

Hi to all,
I've just updated my version of Celestia via Tortoise CVS
and made a quick re-compile by cd'ing to C:\TortoiseCVS\celestiaI then
ran celvars and then ran makerelase.After less than a minute to re-complie it,it remade the Celestia.exe.The problem I'm having now is when I run Celestia.exe,it wont run and Windows XP sends a error reort back to Microsoft.I have downloaded the celestia-gzip-win32,believing it was a patch,but I think it has messed it up :( .

So can I ask what would be the best way to do a `clean compile`? and would I be able to do a Celestia 1.5 compile using CVS?

Regards,
nightcast2000
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Memory: 4 Gb DDR3 SDRAM
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phoenix
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Post #53by phoenix » 18.10.2006, 09:55

NIGHTCAST2000 wrote:I have downloaded the celestia-gzip-win32,believing it was a patch,but I think it has messed it up :( .


yes that is indeed a patch adding gzip support for celestia-cvs.
it's a bit outdated but should still work.

if the patching worked without errors make sure you run makeclean.bat before recompiling because the MS-compiler won't take changed header-files into account when recompiling.
most recent celestia win32-SVN-build - use at your own risk (copy over existing 1.5.1 release)

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selden
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Post #54by selden » 18.10.2006, 10:14

Celestia currently (6am 18Oct06 edt) fails to build from CVS due to a problem in the definition of "Body".

Chris recently made some changes needed to better support how SPICE kernels and xyz trajectories are handled which seem to have been incompletely uploaded. Hopefully that'll be fixed by this evening.
Selden

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NIGHTCAST2000
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Post #55by NIGHTCAST2000 » 18.10.2006, 10:29

Thank you very much for information Pheonix and Selden,
I will try and sort it today,and hopefully you'll be able to sort the latest problem your end.

Regards,nightcast2000
Motherboard:Asus Sabretooth 990FX
Processor: AMD Athlon II X3 46
Memory: 4 Gb DDR3 SDRAM
Graphics Card: Nvidia 560 GTX 1Gb
SoundCard: Asus onboard
Hardrive:Seagate Barracuda 1TB GB 7200rpm SATA 23Mb Cache

phoenix
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Post #56by phoenix » 18.10.2006, 10:31

that has already been fixed ;)
try compiling without my patch and see if it works now.
most recent celestia win32-SVN-build - use at your own risk (copy over existing 1.5.1 release)

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selden
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Post #57by selden » 18.10.2006, 10:32

I seem to have done a download while Chris was in the middle of uploading files. oops. Celestia builds again under Windows as of 6:30am edt.
Selden

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NIGHTCAST2000
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Post #58by NIGHTCAST2000 » 18.10.2006, 10:57

Hi guys,
I've extrcated the winlibs-new over the patched files(which I believe they are the same ones),I've had a look for a makeclean.bat in my celestia folder,but I couldn't see one.I also ran Windows' search function(I did make sure it looked into the sub-folders too) for the file,but it couldn't find it.

Would you be able to upload a copy for me?your help would be greatly appreicated.

Regards,
nightcast2000
Motherboard:Asus Sabretooth 990FX
Processor: AMD Athlon II X3 46
Memory: 4 Gb DDR3 SDRAM
Graphics Card: Nvidia 560 GTX 1Gb
SoundCard: Asus onboard
Hardrive:Seagate Barracuda 1TB GB 7200rpm SATA 23Mb Cache

phoenix
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Post #59by phoenix » 18.10.2006, 11:01

oh i forgot thats not part of the cvs-tree, just put the file in your celestia-cvs main folder:

Code: Select all

cd src
nmake /f winbuild.mak clean CFG=Release
cd ..
most recent celestia win32-SVN-build - use at your own risk (copy over existing 1.5.1 release)

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cartrite
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Post #60by cartrite » 18.10.2006, 12:58

NIGHTCAST2000,
When you update CVS with tortoise, right click on the celestia folder and choose update. I always have 3 copies of cvs.
1. This copy is never built. I just update it
2. This copy is built.
3. After an update I rebuild a fresh copy.
4. After another update I rebuild a fresh copy and delete the oldest one.
5. Every now and then I save one of the builds so I have an older copy to reference.

Sometimes I do things a little differently but I don't want to confuse you.
cartrite
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