Problems encountered with Cartrite's Celestia installer

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danielj
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Post #21by danielj » 09.10.2006, 13:06

I know this,phoenix,but this official pre-releases are taking too much time to be ready.Actually,the Developer Talk is almost dead.The last thing useful was posted in October 1 and we are now in October 9.
It??s unbeliveably that we have to wait until november to have a pre-release and until december(or even january/07) to have a final version.
Anyway,I am going more or less well with this not official prerelease version and I am contributing to improve the program more,as I am testing it.
The bugs are from the version,because I put the code in solarsys.ssc exactly the same way as Celestia 1.4.1.So I??m not messing up... :roll:




phoenix wrote:danielj my advice to you is wait for an official pre-release with official data-files and textures.
unless you know what you are doing the CVS version is not for end users like you.
apparently you don't know a bit about celestia's config, ssc-files or textures but keep complaining about bugs you caused yourself by messing around with things you don't (or won't) understand.

no offense but thats just the way how it looks after following your posts for the past few month now...
at least try reading given howtos or turorials thoroughly.

in this case the texture is either missing or celestia cannot read it.
try opening the console by pressing "~" and search for the error.

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Post #22by phoenix » 09.10.2006, 14:42

danielj wrote:The last thing useful was posted in October 1 and we are now in October 9.

so the devs are taking a week off ... so what?

It??s unbeliveably that we have to wait until november to have a pre-release and until december(or even january/07) to have a final version.


you're joking right? if it's too slow for you why don't you write your own version and finish it by the end of the week :roll:

as for your contribution and bugs ... I can't remember 1 real bug you postet here except for errors you produced by yourself.
your ssc-code works perfectly for cartrite and me so it's obviously not a bug but some missing or damaged textures on your side.
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Chuft-Captain
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Post #23by Chuft-Captain » 09.10.2006, 15:46

danielj wrote:I know this,phoenix,but this official pre-releases are taking too much time to be ready.Actually,the Developer Talk is almost dead.The last thing useful was posted in October 1 and we are now in October 9.
This probably means they have their heads down coding for you. :wink:

danielj wrote:It??s unbeliveably that we have to wait until november to have a pre-release and until december(or even january/07) to have a final version.
I would like you to write a "Hello World" program for me danielj. Would you please post the code in this thread before October 15. :lol:
(PS. any of the following languages will be acceptable: C++ , C, pascal, C#, FORTRAN, BASIC)
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Post #24by t00fri » 09.10.2006, 16:14

Hey Selden,

how about putting "your hands" at Daniel's latest (familiar) complaint

danielj wrote:but this official pre-releases are taking too much time to be ready.Actually,the Developer Talk is almost dead.The last thing useful was posted in October 1 and we are now in October 9.
It??s unbeliveably that we have to wait until november to have a pre-release and until december(or even january/07) to have a final version.


before I or someone else looses temper again ;-) . Here is another demo of the remarkable level of this forum!

Bye Fridger
Last edited by t00fri on 09.10.2006, 16:20, edited 3 times in total.
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Post #25by phoenix » 09.10.2006, 16:15

Chuft-Captain wrote: I would like you to write a "Hello World" program for me danielj. Would you please post the code in this thread before October 15. :lol:


what year? :lol:
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selden
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Post #26by selden » 09.10.2006, 17:06

Guys,

How many different ways to I have to explain this?

If you don't like what someone is posting, notify me in a PM. Don't waste everybody's time by posting remarks to the forum. Public complaints accomplish nothing whatsoever except to annoy everyone who has to read them.
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Post #27by t00fri » 09.10.2006, 17:26

selden wrote:Guys,

How many different ways to I have to explain this?

If you don't like what someone is posting, notify me in a PM. Don't waste everybody's time by posting remarks to the forum. Public complaints accomplish nothing whatsoever except to annoy everyone who has to read them.


Whatever...and why is this stuff still there?
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Post #28by Malenfant » 09.10.2006, 19:33

Maybe if we had more than one mod things would be dealt will more quickly.

But again, the situation is a familiar one - a poster says something that annoys people, they justifiably respond, and then Selden complains that people are complaining and does nothing again about the cause of the situation. Even if we do PM Selden, he doesn't seem to DO anything to prevent the problem arising again! This is probably why people don't bother PMing him.

If perhaps the poster who was being annoying in the first place was told that he'd be banned (again) the next time he made these unreasonable and inflammatory demands that he always makes... then maybe things would stay quiet (either way it'd be quiet eventually - either he listens and stops making his demands, or he says them again and gets banned). I mean, for crying out loud, how many times does the guy have to piss everyone off before he gets the boot?

But I dare say that without that, once this has blown over then in a few days time Daniel will be making more demands again, and people will complain (publicly and privately), and nothing will happen to prevent it from happening again, and then there will be more demands, and so on... :roll:
Last edited by Malenfant on 09.10.2006, 19:40, edited 2 times in total.
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Post #29by julesstoop » 09.10.2006, 19:37

And.. in the meanwhile another thread got derailed...
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Post #30by phoenix » 09.10.2006, 20:15

nevertheless malenfant made a very good point here.
censorship doesn't resolve anything.
it's a forum, it's designed to discuss.

but if some people consistently step over the line and offend other forum members or even devs maybe these people should take a forced forum break for some days...
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Post #31by t00fri » 09.10.2006, 20:19

phoenix wrote:nevertheless malenfant made a very good point here.
censorship doesn't resolve anything.


Certainly! My saying, both publicly and in private to Selden...since a loooooong time.
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Post #32by cartrite » 09.10.2006, 20:47

3 pages. Does any of them contain any problems with cartrite's Celestia Installer? If this thread keeps growing, I'll never know.
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danielj
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Post #33by danielj » 10.10.2006, 01:03

Sorry,but I will give up for a while.I think the problem is since the program is still named Celestia 1.4.1,it is loading TWICE,so the program is very,very slow.I put only a couple of addons and it didn??t open anymore.Next month or maybe earlier,I will try again...
Thanks,cartrite,anyway.


cartrite wrote:3 pages. Does any of them contain any problems with cartrite's Celestia Installer? If this thread keeps growing, I'll never know.

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Post #34by Boux » 10.10.2006, 17:22

cartrite wrote:3 pages. Does any of them contain any problems with cartrite's Celestia Installer? If this thread keeps growing, I'll never know.

Your installer works great, without a glitch. Both on Win2k ans XP.
Thanks a lot for this "light" Windows build, btw.
I am using it to disseminate Celestia around me (even at the workplace!).
Today, I had a business presentation to make.
While waiting for questions, I was running the demo on my laptop.
I had a lot of questions about Celestia.
Then it was much easier to go back to the business topic. Communications was established with my audience.
Hehe, Celestia as a business communications tool :wink:
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Post #35by cartrite » 10.10.2006, 17:30

Boux,
Your Welcome. Glad it's working well.
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Post #36by danielj » 10.10.2006, 19:44

I understand the "light",since you have a MONSTER computer,with 1 GB of video RAM.Unfourtanetelly,Celestia is very hungry for processing power.Everything was going more or less well,but when I put more than 4 addons in the Extras folder,Celestia froze and the same happened to my computer.Even without the addons,Celestia 1.5.0 pre 1 is MUCH slower than Celestia 1.4.1 with frequent lockdowns,but since is a BETA product in development,it is no surprise and I can??t complain about.Just a remark...
Boux,I know that you run in your laptop,but it was just a DEMO.



Boux wrote:
cartrite wrote:3 pages. Does any of them contain any problems with cartrite's Celestia Installer? If this thread keeps growing, I'll never know.
Your installer works great, without a glitch. Both on Win2k ans XP.
Thanks a lot for this "light" Windows build, btw.
I am using it to disseminate Celestia around me (even at the workplace!).
Today, I had a business presentation to make.
While waiting for questions, I was running the demo on my laptop.
I had a lot of questions about Celestia.
Then it was much easier to go back to the business topic. Communications was established with my audience.
Hehe, Celestia as a business communications tool :wink:

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Post #37by Boux » 10.10.2006, 20:09

danielj wrote:I understand the "light",since you have a MONSTER computer,with 1 GB of video RAM.Unfourtanetelly,Celestia is very hungry for processing power.Everything was going more or less well,but when I put more than 4 addons in the Extras folder,Celestia froze and the same happened to my computer.Even without the addons,Celestia 1.5.0 pre 1 is MUCH slower than Celestia 1.4.1 with frequent lockdowns,but since is a BETA product in development,it is no surprise and I can??t complain about.Just a remark...
Boux,I know that you run in your laptop,but it was just a DEMO.



Boux wrote:
cartrite wrote:3 pages. Does any of them contain any problems with cartrite's Celestia Installer? If this thread keeps growing, I'll never know.
Your installer works great, without a glitch. Both on Win2k ans XP.
Thanks a lot for this "light" Windows build, btw.
I am using it to disseminate Celestia around me (even at the workplace!).
Today, I had a business presentation to make.
While waiting for questions, I was running the demo on my laptop.
I had a lot of questions about Celestia.
Then it was much easier to go back to the business topic. Communications was established with my audience.
Hehe, Celestia as a business communications tool :wink:


Dear danielj,
By 'light', I was meaning 'lean and mean executable without SPICE and stuff'.
I have got some 6 GB add-ons installed and even my laptop can bear it.
Try this:
- go to your control panel/system/advanced/performance/advanced/virtual memory/modify/personalize and manually set the virtual memory size. DO NOT let Windows decide by itself.
- when you are there, set as much as possible virtual memory (disk swap space, actually) for /EVERY AND EACH/ of your partitions, with minimum and maximum values set as IDENTICAL.
Example: minimum 6000MB /AND/ maximum 6000MB (my settings).
Then Celestia will be happy to find and use all the swap space it needs.
It will swap like mad but /will-should/ not crash, whatever the cumulated size of the add-ons.
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danielj
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Post #38by danielj » 10.10.2006, 21:32

Thanks for the advice,Boux.It worked.
But I have 1 GB of physical RAM and I needed to put the virtual memory in 4 GB(4000 MB) to not have more lockdowns(and white screens)...
Even when I had 2.5 GB of virtual memory,Celestia froze simply with a 8k texture map and 16k normal map in Mars,without ANY addon in the Extras folder.

Boux wrote:Dear danielj,
By 'light', I was meaning 'lean and mean executable without SPICE and stuff'.
I have got some 6 GB add-ons installed and even my laptop can bear it.
Try this:
- go to your control panel/system/advanced/performance/advanced/virtual memory/modify/personalize and manually set the virtual memory size. DO NOT let Windows decide by itself.
- when you are there, set as much as possible virtual memory (disk swap space, actually) for /EVERY AND EACH/ of your partitions, with minimum and maximum values set as IDENTICAL.
Example: minimum 6000MB /AND/ maximum 6000MB (my settings).
Then Celestia will be happy to find and use all the swap space it needs.
It will swap like mad but /will-should/ not crash, whatever the cumulated size of the add-ons.

Malenfant
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Post #39by Malenfant » 10.10.2006, 21:54

You sure it's not your video card, daniel? What sort of card do you have?
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selden
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Post #40by selden » 10.10.2006, 22:13

Daniel,

Are you using DDS or PNG (or JPG) textures?

DDS should use only as much memory as the file size, but PNG (and JPG) images have to be expanded to their full sizes before they can be used.

A 4K DDS texture is about 11MB, 8K is 44MB and 16K is 176MB.

In contrast, a 4K PNG (or JPG) image requires 128MB, 8K = 512MB and 16K = 2GB.
Selden


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