Texture corruption

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Boux
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Texture corruption

Post #1by Boux » 11.09.2006, 19:16

Hi, there,
There is texture corruption on a backgroung model when the observer gets closer to a foreground model (when entering the collision box?)

Screenshot from a distance:
Image

Getting closer (textures flicker badly on the space station model)
Image
8O[/img]
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selden
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Post #2by selden » 11.09.2006, 19:42

Boux,

It would help if you could circle the regions which are damaged, showing which is correct and which is not.

For someone unfamiliar with a model, it's hard to tell what is intentional and what is accidental.
Selden

chris
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Post #3by chris » 11.09.2006, 19:47

It's another depth sorting issue. The near plane is probably getting set to close, resulting in flickering from z precision issues in parts of the model further from the camera. Do you have a link to this add-on?

--Chris

Topic author
Boux
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Location: Brittany, close to the Ocean

Post #4by Boux » 11.09.2006, 19:59

chris wrote:It's another depth sorting issue. The near plane is probably getting set to close, resulting in flickering from z precision issues in parts of the model further from the camera. Do you have a link to this add-on?
--Chris

The background add-on is the Deepspace9 station from Jestr's Star Trek universe (Motherlode).
The foreground model is a conversion for Celestia I am working on from a model by Rick "Hobbes" Snider from scifi-meshes.com.

selden wrote:It would help if you could circle the regions which are damaged, showing which is correct and which is not.


If you look carefully at the space station model, you will see many areas where textures are corrupted (they flicker when in Celestia).
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chris
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Post #5by chris » 11.09.2006, 20:03

What are the radii of the two models?

--Chris

Topic author
Boux
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Location: Brittany, close to the Ocean

Post #6by Boux » 11.09.2006, 20:26

chris wrote:What are the radii of the two models?

--Chris

DeepSpace9 --> 30 km
Kerchan ship--> 500 m
Hubble --> 7 m (just made a test with it)

Here is a shot with Hubble put into orbit over there.
Same texture corruption on the space station when getting closer to Hubble:
Image
Look at black triangles here and there (clearly visible on the spoke on the left) and wrongly rendered "windows" on the station (should be white-bumped dots).

EDIT
Ah here is the ssc if it can help :wink:

Code: Select all

"Deep Space 9" "Bajor B"
{
   # Class "Spacecraft"
   Mesh "ds9-dds.3DS"
   # NightTexture "dp9Night.dds"
   Radius 30
   InfoURL "http://www.captainmike.org/Galactopedia/d2.html"
   EllipticalOrbit {
      Period 8.5408
      SemiMajorAxis 7.6871
      Inclination 0.0049
   }

   Atmosphere {
      Height 10
      Lower [ 0.43 0.52 0.65 ]
      Upper [ 0.26 0.47 0.84 ]
      Sky [ 0.40 0.6 1.0 ]
      Sunset [ 0.3 1.0 0.5 ]
      CloudHeight 0.1
      CloudSpeed 20
      CloudMap "dp9-clouds.DDS"
   }

   RotationPeriod 1
   Orientation [90 1 0 0]
   Albedo 0.3
}

"Kerchan Ship" "Bajor B/Deep Space 9"
{
   Class "spacecraft"
   InfoURL "http://scifi3d.theforce.net/list.asp?intGenreID=9&intCatID=3"
   Mesh "kerchan_new2.cmod"
   Radius 0.5
   
   EllipticalOrbit{
      Period 0.01
      SemiMajorAxis 50
      Inclination 15
   }

   Orientation [90 1 0 0]
   Albedo 0.4
}

"Hubble" "Bajor B/Deep Space 9"
{
   Class "spacecraft"
   Mesh "bigHubble-dds.3DS"
   Radius 0.007                  # 14 meters across
   Beginning         2448007     # Deployed 25 April 1990
   # Ending 2010?
        Color [ 0 0 0 ]
   EllipticalOrbit {
      Period          0.06903
      SemiMajorAxis   40
      Eccentricity    0.0012082
      Inclination      28.4675
      AscendingNode    51.0100
      ArgOfPericenter  27.0378
      MeanAnomaly     333.0836
      Epoch           2452028.18381755
   }

   Albedo       0.10
}
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