Hi, there,
There is texture corruption on a backgroung model when the observer gets closer to a foreground model (when entering the collision box?)
Screenshot from a distance:
Getting closer (textures flicker badly on the space station model)
[/img]
Texture corruption
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Topic authorBoux
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- Joined: 25.08.2004
- With us: 20 years 3 months
- Location: Brittany, close to the Ocean
Texture corruption
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Topic authorBoux
- Posts: 435
- Joined: 25.08.2004
- With us: 20 years 3 months
- Location: Brittany, close to the Ocean
chris wrote:It's another depth sorting issue. The near plane is probably getting set to close, resulting in flickering from z precision issues in parts of the model further from the camera. Do you have a link to this add-on?
--Chris
The background add-on is the Deepspace9 station from Jestr's Star Trek universe (Motherlode).
The foreground model is a conversion for Celestia I am working on from a model by Rick "Hobbes" Snider from scifi-meshes.com.
selden wrote:It would help if you could circle the regions which are damaged, showing which is correct and which is not.
If you look carefully at the space station model, you will see many areas where textures are corrupted (they flicker when in Celestia).
Intel core i7 3770 Ivy Bridge @ 4.4 GHz -16 GB ram - 128 GB SSD cache - AMD Radeon 7970 3 GB o'clocked - Windows 7 64 Ultimate / Linux Kubuntu
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Topic authorBoux
- Posts: 435
- Joined: 25.08.2004
- With us: 20 years 3 months
- Location: Brittany, close to the Ocean
chris wrote:What are the radii of the two models?
--Chris
DeepSpace9 --> 30 km
Kerchan ship--> 500 m
Hubble --> 7 m (just made a test with it)
Here is a shot with Hubble put into orbit over there.
Same texture corruption on the space station when getting closer to Hubble:
Look at black triangles here and there (clearly visible on the spoke on the left) and wrongly rendered "windows" on the station (should be white-bumped dots).
EDIT
Ah here is the ssc if it can help
Code: Select all
"Deep Space 9" "Bajor B"
{
# Class "Spacecraft"
Mesh "ds9-dds.3DS"
# NightTexture "dp9Night.dds"
Radius 30
InfoURL "http://www.captainmike.org/Galactopedia/d2.html"
EllipticalOrbit {
Period 8.5408
SemiMajorAxis 7.6871
Inclination 0.0049
}
Atmosphere {
Height 10
Lower [ 0.43 0.52 0.65 ]
Upper [ 0.26 0.47 0.84 ]
Sky [ 0.40 0.6 1.0 ]
Sunset [ 0.3 1.0 0.5 ]
CloudHeight 0.1
CloudSpeed 20
CloudMap "dp9-clouds.DDS"
}
RotationPeriod 1
Orientation [90 1 0 0]
Albedo 0.3
}
"Kerchan Ship" "Bajor B/Deep Space 9"
{
Class "spacecraft"
InfoURL "http://scifi3d.theforce.net/list.asp?intGenreID=9&intCatID=3"
Mesh "kerchan_new2.cmod"
Radius 0.5
EllipticalOrbit{
Period 0.01
SemiMajorAxis 50
Inclination 15
}
Orientation [90 1 0 0]
Albedo 0.4
}
"Hubble" "Bajor B/Deep Space 9"
{
Class "spacecraft"
Mesh "bigHubble-dds.3DS"
Radius 0.007 # 14 meters across
Beginning 2448007 # Deployed 25 April 1990
# Ending 2010?
Color [ 0 0 0 ]
EllipticalOrbit {
Period 0.06903
SemiMajorAxis 40
Eccentricity 0.0012082
Inclination 28.4675
AscendingNode 51.0100
ArgOfPericenter 27.0378
MeanAnomaly 333.0836
Epoch 2452028.18381755
}
Albedo 0.10
}
Intel core i7 3770 Ivy Bridge @ 4.4 GHz -16 GB ram - 128 GB SSD cache - AMD Radeon 7970 3 GB o'clocked - Windows 7 64 Ultimate / Linux Kubuntu