Pulsars PSR J0737-3039 A and B binary !

Post requests, images, descriptions and reports about work in progress here.
Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #21by Cham » 01.09.2006, 05:40

Here are some interesting articles on this unique pulsar binary :

http://skytonight.com/news/3308446.html?page=1&c=y

http://skytonight.com/news/3310106.html?page=1&c=y
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #22by Cham » 01.09.2006, 22:07

Guys, I've just updated the files for more accurate data on pulsars orbit and to add the ability to show the orbits themselves. Much nicer and more interesting this way. Also, I strongly suggest that you add this line of code to your start.cel file, to show the system barycenter :

Code: Select all

# Mark the barycenter of a pulsar binary :
mark { object "PSR J0737-3039 AB" size 12 color [ 0 0.5 1] symbol "plus" }


See pictures below :
Image
Image

Same download link as before :

http://nho.ohn.free.fr/celestia/Cham/PSRJ0737-3039.zip

Feedback would be appreciated.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Avatar
Chuft-Captain
Posts: 1779
Joined: 18.12.2005
With us: 18 years 11 months

Post #23by Chuft-Captain » 01.09.2006, 22:50

Cham,

If these latest changes only require changes to data files and not modelingl changes, would you mind packaging them as a separate (ie, 5-10KB) download?
There's no point downloading the model (which is the largest part) if we've already got it. :wink:
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS

Malenfant
Posts: 1412
Joined: 24.08.2005
With us: 19 years 2 months

Post #24by Malenfant » 02.09.2006, 00:39

Cham wrote:Malenfant,

the answer is simple : those pulsars are really massive (a bit more than our sun, each), so it takes time to slow down and synchronise. And they are probably not old enough to be tide locked. They are already spiraling inward and are about to collide in about 85 millions of years.

Also, don't forget their extreme densities (more than a sun weight in a 10km radius object !!!). They are most probably perfectly spherical, so no tide bulges to slow them down. Their quadrupole moment is probably zero !

Pulsars are really fascinating exotic objects.


Hm, you're right... I just tried running this through my solar tide calculator (which works fine for planets) and it seems that it would take about 1e13 to 1e14 years for the companion to become tidelocked to the primary. I've assumed a tidal dissipation factor (Q) of 1, which is very low - if you increase that then it takes even longer. I also assumed a rotation period of 1 millisecond and a radius of 10 km.

The escape velocity of the companion is crazy though - 182,156 km/s!
My Celestia page: Spica system, planetary magnitudes script, updated demo.cel, Quad system

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #25by Cham » 02.09.2006, 00:45

Malenfant wrote:The escape velocity of the companion is crazy though - 182,156 km/s!


Those guys are in an ultrarelativistic regime. Their ArgOfPericenter value is actually changing in time with a rate (the Advance of periastron) measured to be 16.89947 deg/yr, which is pretty high ! General relativity is Queen, here !

This is why I think Chris should update Celestia to include orbit precession (advance of periastron) and to let us choose the precession axis. It's a must, about pulsars, black holes and other cute things ...
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Malenfant
Posts: 1412
Joined: 24.08.2005
With us: 19 years 2 months

Post #26by Malenfant » 02.09.2006, 01:59

I just downloaded it and fired it up - looks great, Cham! I really like the texture on the pulsars too.

Check the bugs board too though, I noticed something weird when I slowed it down to 1000x - I know it locks up then, but didn't realise that loading a webpage in another window makes it move again!! 8O
My Celestia page: Spica system, planetary magnitudes script, updated demo.cel, Quad system

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #27by Cham » 02.09.2006, 02:09

Malenfant wrote:Check the bugs board too though, I noticed something weird when I slowed it down to 1000x - I know it locks up then


I also noticed this small bug in various situations. It's not related to my addon. Appears to be general in Celestia.

About the pulsars, I'll try to add some magnetic field lines in pure CMOD format, a bit like some of Selden's graticules. Something like this :

Image
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Malenfant
Posts: 1412
Joined: 24.08.2005
With us: 19 years 2 months

Post #28by Malenfant » 02.09.2006, 02:29

Cham wrote:
Malenfant wrote:Check the bugs board too though, I noticed something weird when I slowed it down to 1000x - I know it locks up then

I also noticed this small bug in various situations. It's not related to my addon. Appears to be general in Celestia.


I know that, I remember when it was first spotted. But what I didn't realise was that doing stuff outside Celestia actually got it moving again!
My Celestia page: Spica system, planetary magnitudes script, updated demo.cel, Quad system

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #29by Cham » 02.09.2006, 03:03

Here's a TEST version of my magnetic field lines. But I don't want a mesh. I want Selden's trick to draw lines with the CMOD format. I don't know how to do that !

Image

Image
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

symaski62
Posts: 610
Joined: 01.05.2004
Age: 41
With us: 20 years 6 months
Location: france, divion

Post #30by symaski62 » 02.09.2006, 19:02

symaski62 wrote:http://arxiv.org/PS_cache/astro-ph/pdf/0602/0602024.pdf

PSRJ0737-3039.

http://arxiv.org/find/grp_q-bio,grp_cs, ... /0/all/0/1

:)



:!: update 08/24/2006 :!:
http://arxiv.org/PS_cache/astro-ph/pdf/0602/0602024.pdf

:)

http://simbad.u-strasbg.fr/sim-id.pl?pr ... ch3=2000.0

Code: Select all

Barycenter "PSR J0737-3039 AB"
{
   RA   114.46353
   Dec   -30.66132
   Distance 1956.93863   # (600 pc) 
}

900121 "PSR J0737-3039A"   # Mass = 1.337 Solar
{
   Texture "Pulsar.jpg"
   OrbitBarycenter "PSR J0737-3039 AB"
   SpectralType "Q"
   AbsMag 27

        EllipticalOrbit
   {
                Period      0.00027379257475 # 2.4 hours
                SemiMajorAxis   ?? # Orbital semi-major axis (R?°) 1.26
                Eccentricity   0.0878
                Inclination   0
                AscendingNode   0
                ArgOfPericenter   0
                MeanAnomaly   0
        }

   RotationPeriod 6.30538293226389E-06  # 0.023 sec
}

900122 "PSR J0737-3039B"   # Mass = 1.250 Solar
{
   Texture "Pulsar.jpg"
   OrbitBarycenter "PSR J0737-3039 AB"
   SpectralType "Q"
   AbsMag 27

        EllipticalOrbit
   {
                Period      0.00027379257475 # 2.4 hours
                SemiMajorAxis   ?? #  Orbital semi-major axis (R?°) 1.26
                Eccentricity   0.0878
                Inclination   0
                AscendingNode   0
                ArgOfPericenter   0
                MeanAnomaly   180
        }

   RotationPeriod 7.70405763166667E-04  # 2.8 sec
}
Last edited by symaski62 on 02.09.2006, 19:46, edited 1 time in total.
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #31by Cham » 02.09.2006, 19:11

Thanks symaski62, but I already have very precise data about this system, from a private communication with one of the discoverers. This astronomer is in the process of publishing his article in "Science". I'm already in the process of updating the addon with more precise values than from your article. I'm also in the process of building a nice magnetic field lines representation for the pulsars (I have lots of maths to do).
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #32by Cham » 02.09.2006, 22:27

MAGNETIC FIELD LINES !

Image

Image

Image

This is a pure dipole field. You should see that live in Celestia, precessing with the jets. I'm not yet sure about the color choice and the transparency. I can change that very easily. Any opinion on color and transparent effect for those lines ?

Also, what about the lines density ? Is this better with less lines ?
Image

By the way, I now have a nice trick to deform those field lines and make them for ... Earth, Io, Jupiter, etc ... considering solar wind !! :-)
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Malenfant
Posts: 1412
Joined: 24.08.2005
With us: 19 years 2 months

Post #33by Malenfant » 02.09.2006, 22:47

that definitely looks cool :)
My Celestia page: Spica system, planetary magnitudes script, updated demo.cel, Quad system

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #34by Cham » 02.09.2006, 23:43

Okay, I need your opinion. Here's a link to the actual version. It's not finished, as I need to decide about the field size, color and transparency. Without enough field lines, we don't see the magnetic field features. If there's too much field lines, the model becomes messy and confused. So the addon needs some adjustements. Please, could you test this version and tell what you think about FOUR things (please, be specific) :

http://nho.ohn.free.fr/celestia/Cham/PSRJ0737-3039.zip

1- Field size. Is it too big relative to the central star and its jets ? If yes, try by removing the file "Magnetic-Field2.ssc". Is it then too small, relative to the jets ?

2- Field density : Is the field too dense (too much field lines) ? I don't want this thing to be messy.

3- Color : What about the field color (kind of yellow) ? I've tried blue, green and some other variations, and I'm not decided, yet.

4- Transparency : Are the field lines too "strong" or too apparent ? Should they be darker (more transparent) ?


Please, I need feedback ...
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

ANDREA
Posts: 1543
Joined: 01.06.2002
With us: 22 years 5 months
Location: Rome, ITALY

Post #35by ANDREA » 03.09.2006, 00:16

Cham wrote:Okay, I need your opinion. ........Please, I need feedback ...[/

Hello Cham, here are mine:

1- Field size:
Aesthetically it looks the right size, but obviously I have no idea of how big it should really be (even if I suppose it should be wayyyy bigger, IMHO);
2- Field density:
the medium one is OK for me, not less, no more;
3- Color:
I was used to the old pulsar green color, but this looks more realistic, so it has my vote;
4- Transparency :
IMO they should be darker (more transparent).

I wish to add another suggestion: the inner jets are very bright, I think they should be dimmer, like the outer ones, or just a little brighter.
IMHO, obviously, but this is only an aesthetic opinion. :wink:
Well done, I'll put it in my "The Universe" script, as final release will be available. :D
Bye

Andrea :D
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO

buggs_moran
Posts: 835
Joined: 27.09.2004
With us: 20 years 1 month
Location: Massachusetts, USA

Post #36by buggs_moran » 03.09.2006, 01:14

1- Field size. Is it too big relative to the central star and its jets ?
Not if that is the full range of the field's influence...
If yes, try by removing the file "Magnetic-Field2.ssc". Is it then too small, relative to the jets ?
I did, and I think I actually do like it more without file 2

2- Field density : Is the field too dense (too much field lines) ? I don't want this thing to be messy.
I would probably halve it. Unless perhaps you can blur the lines? Or maybe more transparent

3- Color : What about the field color (kind of yellow) ? I've tried blue, green and some other variations, and I'm not decided, yet.
Blue would be my personal selection

4- Transparency : Are the field lines too "strong" or too apparent ? Should they be darker (more transparent) ?
I think I would want the "hint" of a field so I would make them more transparent as well...


Are these going to be open for use? I would love to possibly use them in my cataclysmic binaries (btw, finished my importer, now I am compiling data...)
Homebrew:
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #37by Cham » 04.09.2006, 20:05

My pulsars addon is finished. Same link as above. If there's enough interest, I'll upload it to the Motherlode.

I reduced a bit the opacity of the magnetic field lines, and removed some lines.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Post #38by danielj » 06.09.2006, 01:25

Something is wrong.I have 4 JETS in the pulsar.
Any idea what could be wrong?
I have 3 ssc and 2 stc files in PSR J0737-3039 folder inside Celestia>Extras
The files are PSR J0737.stc,PSR J0737 Jets.ssc,PSR J0737-Jets.ssc,PSR J1210.stc and PSR J1210-Jets.ssc.


Cham wrote:My pulsars addon is finished. Same link as above. If there's enough interest, I'll upload it to the Motherlode.

I reduced a bit the opacity of the magnetic field lines, and removed some lines.

buggs_moran
Posts: 835
Joined: 27.09.2004
With us: 20 years 1 month
Location: Massachusetts, USA

Post #39by buggs_moran » 06.09.2006, 01:30

danielj wrote:Something is wrong.I have 4 JETS in the pulsar.
Any idea what could be wrong?
I have 3 ssc and 2 stc files in PSR J0737-3039 folder inside Celestia>Extras
The files are PSR J0737.stc,PSR J0737 Jets.ssc,PSR J0737-Jets.ssc,PSR J1210.stc and PSR J1210-Jets.ssc.


Assuming you have the latest version, delete PSR J0737-Jets.ssc. I usually delete the whole folder before replacing an addon. That way if the developer changed a file name (which I do a lot of) nothing gets screwed up.
Last edited by buggs_moran on 06.09.2006, 01:37, edited 1 time in total.
Homebrew:

WinXP Pro SP2

Asus A7N8X-E Deluxe

AMD Athlon XP 3000/333 2.16 GHz

1 GB Crucial RAM

80 GB WD SATA drive

ATI AIW 9600XT 128M

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #40by Cham » 06.09.2006, 01:33

I think you simply copied the files over the old one. Just copy the complete folder over the old one, not the files. The files and folders you should get after unzipping are these , and nothing more:

Documentation (folder)
Field-lines (folder)
models (folder)
PSR J0737-Jets.ssc
PSR J0737.stc
PSR J1210-Jets.ssc
PSR J1210.stc
Readme.txt
textures (folder)
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"


Return to “Add-on development”