certainly - in this department- most of us know the beautiful /blue/ Mars sunset photo that Chris was showing
![Wink ;-)](./images/smilies/icon_wink.gif)
Of course I agree with Chris and cartrite that we need to play a bit more for arriving at the perfect Mars atmosphere...
Bye Fridger
Code: Select all
Atmosphere {
Height 50
Lower [ 0.8 0.6 0.6 ]
Upper [ 0.7 0.3 0.3 ]
Sky [ 0.83 0.75 0.65 ]
Sunset [ 0.7 0.7 0.8 ]
Mie 0.0015
MieAsymmetry -0.15
Rayleigh [ 0.000885 0.000475 0.00061 ]
#Absorption [ 0 0 0 ]
Absorption [ 0.0006 0.0008 0.0005 ]
MieScaleHeight 16
CloudHeight 18
CloudSpeed 0
CloudMap "MarsClouds.png"
# Slightly bluish sunset, as seen in true color pictures
# from Pathfinder
}
chris wrote:. . . The only realistic usage is for modeling planets with meshes that are displacement mapped spheres, like some of the work by cartrite and others. Also, I'll probably improve the appearance of comet tails with a technique that uses the new atmosphere code.
--Chris
Would it be too much to ask for you to make it possible to put an atmosphere "inside" non-spherical meshes?
cartrite wrote:I don't know if the atmophere code was meant to work inside meshes but it already is visible from inside a mesh. While flying around Mars I happened to fly inside the planet when approaching Olympus Mons and the atmoshere was clearly visible from "inside" the mesh...
Good thinking, and that is in fact pretty much the technique I've tried up to now, except up until now I've had use a highly oblate planet, and the results are not really acceptable.Perhaps a small mesh inside the cylinder with a large atmophere with a height high enough to fill the inside of your O'neil cylinder would work?
jgrillo2002 wrote:...will the atmosphere work on my NVidia Vertex render path. it load alot faster but when I go to OGL2 path, it slows down.
No, it will only work for ellipsoidal shapes. Making volume work for general mesh geometry is a much different problem.Chuft-Captain wrote:Also, I was wondering if the atmosphere code for meshes will still be spherical, or if it will "follow" the contours of the model. (This is prob. a question for Chris)
EDIT: In light of my re-think (above) Chris, you might want to ignore most of my suggestions:Of course, you probably have some better ideas about how to do these sort of things anyway. Perhaps an atmosphere can have a negative height instead of being associated with surface normals.
t00fri wrote:Venus is another such challenge. So far Venus is a bit dull. While the radar images are hires and at least mind inspiring, the atmospheric "experience" is boring to say the least.
t00fri wrote:Here is another twist about atmospheres:
Titan's atmosphere is among the most challenging cases for how well Chris' new code can really perform. It's also a most interesting environment to model from a more physics-inspired point of view.
All-in-all it's just VERY interesting
What I am dreaming about when looking at my tedious Titan surface work is to be able to dive into the atmosphere through several layers of smog