NormalMap problem

Tips for creating and manipulating planet textures for Celestia.
rra
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Post #21by rra » 29.08.2006, 20:36

Cham, that's the map I downloaded and installed a week ago ,
no line is visible, I use Nvidia 6600 card.
The normap map itself is way to exagerated I think,
I managed to reduce the height information , but still:
if you or anyone else knows a better normap map I'll be glad to hear .

Ren?©

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cartrite
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Post #22by cartrite » 29.08.2006, 20:52

The image i seen looks a lot like a problem I have trying to get rid of seems on some of my models. The way I work around it is to copy the 1st column of pixels and the last column of pixels and add them to the oppisite sides of the texture. So now the 1st column is last and the last column is the first. Now they overlap. Duplicate the top and bottom rows and add them in. Now you have a texture that is 2 columns and 2 rows bigger, ie a 4096x2048 is 4098x2050. If you can use non-powers of 2 textures you can stop there otherwise scale down to 4096x2048. This sometimes helps because it looks like a row or column is getting cropped out during the conversion in the hardware.

cartrite
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Cham M
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Post #23by Cham » 29.08.2006, 21:56

Okay, it appears now that my problem is really linked to my video card (again ? :evil:). I'll make some final tests tonight to confirm this, when I'll be back home (I'm at work right now).

Thanks guys for all your help.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

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Cham M
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Post #24by Cham » 30.08.2006, 01:29

Someone have a better Moon 4k NormalMap than the one at the Motherlode ? Fridger ?

I would be interested to try another NormalMap, as there are lots of JPEG artifacts on the one I have.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"


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