Is it possible to simulate the Lunar Libration
similar to this animation:
http://en.wikipedia.org/wiki/Image:Luna ... phase2.gif
perhaps using some script ??
Maybe someone has done this already .
Ren?©
Lunar Libration
Re: Lunar Libration
rra wrote:Is it possible to simulate the Lunar Libration similar to this animation:
http://en.wikipedia.org/wiki/Image:Luna ... phase2.gif
perhaps using some script ?? Maybe someone has done this already .
Ren?©
Ren??, in my "Moon Tour" cel script I show it in this way:
Code: Select all
select { object "Sol/Earth/Moon" }
time { jd 2453794.5 }
timerate {rate 0.0}
gotolonglat {time 3.0 distance 28 longitude 0.0 latitude 0.0}
synchronous {}
wait {duration 3.0}
print {text "We show you a full\nlunation with 1 day intervals" row -5 column 1 duration 8.0}
wait {duration 8.0}
time { jd 2453794.305 }
wait {duration 0.8}
print {text "New Moon" origin "center" row 10 column -4 duration 2.0}
wait {duration 2.0}
time { jd 2453795.75 }
wait {duration 0.8}
time { jd 2453796.75 }
wait {duration 0.8}
time { jd 2453797.75 }
wait {duration 0.8}
time { jd 2453798.75 }
wait {duration 0.8}
time { jd 2453799.75 }
wait {duration 0.8}
time { jd 2453800.75 }
wait {duration 0.8}
time { jd 2453801.75 }
wait {duration 0.8}
print {text "First Quarter " origin "center" row 10 column -5 duration 2.0}
wait {duration 2.0}
time { jd 2453802.75 }
wait {duration 0.8}
time { jd 2453803.75 }
wait {duration 0.8}
time { jd 2453804.75 }
wait {duration 0.8}
time { jd 2453805.75 }
wait {duration 0.8}
time { jd 2453806.75 }
wait {duration 0.8}
time { jd 2453807.75 }
wait {duration 0.8}
time { jd 2453808.75 }
wait {duration 0.8}
print {text "Full Moon" origin "center" row 10 column -4 duration 2.0}
wait {duration 2.0}
time { jd 2453809.75 }
wait {duration 0.8}
time { jd 2453810.75 }
wait {duration 0.8}
time { jd 2453811.75 }
wait {duration 0.8}
time { jd 2453812.75 }
wait {duration 0.8}
time { jd 2453813.75 }
wait {duration 0.8}
time { jd 2453814.75 }
wait {duration 0.8}
time { jd 2453815.75 }
wait {duration 0.8}
time { jd 2453816.75 }
wait {duration 0.8}
print {text "Third Quarter " origin "center" row 10 column -5 duration 2.0}
wait {duration 2.0}
time { jd 2453817.75 }
wait {duration 0.8}
time { jd 2453818.75 }
wait {duration 0.8}
time { jd 2453819.75 }
wait {duration 0.8}
time { jd 2453820.75 }
wait {duration 0.8}
time { jd 2453821.75 }
wait {duration 0.8}
time { jd 2453822.75 }
wait {duration 0.8}
time { jd 2453824.0 }
wait {duration 0.8}
time { jd 2453826.65 }
wait {duration 0.8}
print {text "New Moon" origin "center" row 10 column -4 duration 2.0}
wait {duration 2.0}
Enjoy.
ADDED LATER: Sorry for misunderstanding, I missed you was searching for the libration effect.
Here is my libration cel script, that needs Vincent's patch and the images (that I took from the same address you gave):
Code: Select all
print {text "Two lunar phenomena due to Moon\nmovements: dimensional variation and libration" row -4 column 1 duration 6.0}
wait {duration 6.0}
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 08).jpg" }
wait { duration 0.6 }
overlay { duration 0.6 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 09).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 10).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 11).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 12).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 13).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 14).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 15).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 16).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 17).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 18).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 19).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 20).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 21).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 22).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 24).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 26).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 28).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 30).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 32).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 34).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 36).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 38).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 40).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 42).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 44).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 46).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 48).jpg" }
wait { duration 0.6 }
overlay { duration 1.0 xoffset 0 yoffset 0.50 alpha 1.0 filename "Lunar_libration_with_phase2(Frame 50).jpg" }
wait { duration 1.5 }
Hope this solves the problem.
Bye
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
Andrea,
thanks for your help,
but I was really looking (hoping) for something smoother,
and (high-res) images generated from within Celestia,
something like your first tour, but then with smaller steps.
I guess I can construct my own CEL script starting from yours.
But then again, the libration effect won't be visible.
Any other ideas, or links to moon-scripts ?
By the way:
how/where did you extract the libration-images from Wikipedia ?
Ren?©
thanks for your help,
but I was really looking (hoping) for something smoother,
and (high-res) images generated from within Celestia,
something like your first tour, but then with smaller steps.
I guess I can construct my own CEL script starting from yours.
But then again, the libration effect won't be visible.
Any other ideas, or links to moon-scripts ?
By the way:
how/where did you extract the libration-images from Wikipedia ?
Ren?©
rra,
I'm not sure why you say the libration effect won't be visible. You should certainly be able to see it by using Andrea's script to view 28 daily images of the Moon and taking screenshots of them if you want. If you position your viewpoint at the center of the Earth,Track the Moon and turn up the simulation time rate, you could get an even smoother display. Celestia shows the Moon's orbit and rotation correctly.
The English Wikipedia page is at
http://en.wikipedia.org/wiki/Libration
I'm not sure why you say the libration effect won't be visible. You should certainly be able to see it by using Andrea's script to view 28 daily images of the Moon and taking screenshots of them if you want. If you position your viewpoint at the center of the Earth,Track the Moon and turn up the simulation time rate, you could get an even smoother display. Celestia shows the Moon's orbit and rotation correctly.
The English Wikipedia page is at
http://en.wikipedia.org/wiki/Libration
Selden
- Chuft-Captain
- Posts: 1779
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- With us: 18 years 11 months
selden wrote:If you position your viewpoint at the center of the Earth,Track the Moon and turn up the simulation time rate, you could get an even smoother display. Celestia shows the Moon's orbit and rotation correctly.
Here's what Selden's taking about: Click here
I get about 40fps, that should be smooth enough.
Watch out for transits of the Sun.
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
Ren??. Selden and Chuft-Captain gave you the right answer.rra wrote:Andrea, thanks for your help, but I was really looking (hoping) for something smoother, and (high-res) images generated from within Celestia.
rra wrote:By the way: how/where did you extract the libration-images from Wikipedia ?
Ren?©
I don't remember exactly, it was time ago, but I think I took the movie from another site, and extracted the needed images with Selteco Bannershop GIF Animator.
Hope this helps.
Bye
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
Chuft-Captain wrote:Here's what Selden's taking about: Click here
I get about 40fps, that should be smooth enough.
Watch out for transits of the Sun.
Well, I get about 15 fps (><; ), but it's still pretty neat to watch. It looks almost exactly like that .gif. neato
AMD Athlon X2 4400+; 2GB OCZ Platinum RAM; 320GB SATA HDD; NVidia EVGA GeForce 7900GT KO, PCI-e, 512MB, ForceWare ver. 163.71; Razer Barracuda AC-1 7.1 Gaming Soundcard; Abit AN8 32X motherboard; 600 watt Kingwin Mach1 PSU; Windows XP Media Center SP2;
- Chuft-Captain
- Posts: 1779
- Joined: 18.12.2005
- With us: 18 years 11 months
Something rather interesting happens after the year 4000 ----> See if you can spot it<--- click this
Last edited by Chuft-Captain on 14.08.2006, 01:16, edited 1 time in total.
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
Ren?©,
I'm sorry for the delay in getting back to you.
What I do to get inside an object is to define a second invisible one with a much smaller radius but with the same orbital parameters and then GoTo that new object.
e.g.
I'm sorry for the delay in getting back to you.
What I do to get inside an object is to define a second invisible one with a much smaller radius but with the same orbital parameters and then GoTo that new object.
e.g.
Code: Select all
"centerEarth" "Sol" {
Class "invisible"
Radius 0.01
CustomOrbit "vsop87-earth"
RotationPeriod 23.9344694
Obliquity -23.45
RotationOffset 280.5
Albedo 0.001
}
Selden
Selden,
when I apply your previous suggstion
I see the lunar Libration effect but frequently the view to the moon is
disturbed by the earth itself I think.
I don't know why the cel:url link of Chuft-Captain doesn't have this effect.
If I add your code, I guess the view won't be disturbed.
I'll experiment a bit the coming days.
Thanks ,
Ren?©
when I apply your previous suggstion
if you position your viewpoint at the center of the Earth,Track the Moon and turn up the simulation time rate, you could get an even smoother display.
I see the lunar Libration effect but frequently the view to the moon is
disturbed by the earth itself I think.
I don't know why the cel:url link of Chuft-Captain doesn't have this effect.
If I add your code, I guess the view won't be disturbed.
I'll experiment a bit the coming days.
Thanks ,
Ren?©