Urgent Requests

General discussion about Celestia that doesn't fit into other forums.
Topic author
Andrew Newuser

Urgent Requests

Post #1by Andrew Newuser » 31.10.2002, 06:49

1) new option... toggle the effect of speed of light barrier. when reaching speed of light... red/blue shift should kick in. Also, light is bent around so everyhting should be in front of you.

2) random star generator for distant stars... perhaps it only kicks in when you get about 20,000 ly away?

3) SUN FLARES!!! sun flare animations? perhaps some kind of particle rendering thing?

4) are there any pulsars near earth? if so, how about including them in program?

5) new option... toggle "crash mode." put simply... you die if you crash. would allow for some mad piloting skills. I flew around betelgeuse at 100 times the speed of light... too bad it wasn't risky though.

6) pop-up dialogue box for achieving exact velocities. user should type in, m, km, c, ly, au.

7) script to produce randomized sun-spots. stars are kinda boring as they are.

8) some fun suggestions... ability to create, in-"game" super nova or gamma ray burst. could just be expanding circle with bright light at center. also, it would delete the star from the "game". i don't like calling it a game, but it's so much fun!

9) for powerhouse pc's, jetliner vaper-trail animations in earth's atmosphere?

10) "easter eggs" optional fun, (hidden), objects somewhere in the universe... just an idea.

11) ability to have artificial sattelites displayed as points so they use up less memory and don't look so big.


12) where are the nebulas? i don't know if there are any nebulas near earth... but i'd love to see 'em.

andrew newuser

had to add two more things to my list...

Post #2by andrew newuser » 31.10.2002, 06:55

1) gravity effects needs to be an option... it would be so damn cool!

2) TIME TRAVEL... nearing light speed causes time to slow down, and going faster than light should cause time to go backwards... this should be an option you CAN turn OFF!

billybob884
Posts: 986
Joined: 16.08.2002
With us: 22 years 3 months
Location: USA, East Coast

URGENT REQUESTS!!!!

Post #3by billybob884 » 31.10.2002, 11:41

Andrew Newuser wrote:5) new option... toggle "crash mode." put simply... you die if you crash. would allow for some mad piloting skills. I flew around betelgeuse at 100 times the speed of light... too bad it wasn't risky though.

6) pop-up dialogue box for achieving exact velocities. user should type in, m, km, c, ly, au.


It sounds like your trying to make celestia into a video game
Mike M.

TacoTopia!

The Clickman
Posts: 28
Joined: 02.02.2002
With us: 22 years 10 months
Location: France
Contact:

Post #4by The Clickman » 31.10.2002, 12:18

don't foget this if gravity and effect of light speed barrier (something we can call -> jumping to hyperspace !) :

like Starwars, effect will stop and traveller will slow if there is a gravity mass near - entering a system... or if you set up an "Interdictor" somewhere in space *gg*

Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #5by Darkmiss » 31.10.2002, 18:01

DIE!,... you die ?

its a program to simulate the views from space. :lol:
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32

Aya Reiko
Posts: 26
Joined: 05.03.2002
With us: 22 years 9 months
Location: Connnecticut
Contact:

Post #6by Aya Reiko » 31.10.2002, 20:32

My reactions:

First post-

1) Let's get observation mode bug-free and working first. Then maybe a simulation mode may be possible.

2) No.

3) Possible, but may be a resource hog.

4) If he knows (or has a good idea) how they'd be rendered in 3D, it may be a possiblity. However, binary stars aren't even in yet. So don't hold your breath.

5) Maybe if a simulation mode is ever made. Until then, no.

6) That's does sound like a good idea... but how to impliment it?

7) Another possibly a good idea... as long as it's not a resource hog.

8) No.

9) No.

10) No.

11) No. They'd tax your resources just the same even if they are displayed as points. Comment them out or remove them entirely.

12) We don't know how they be rendered in 3D. They probably would be in if we knew. Until then, no.

Second post-

1) Someone already made one in the Celestia Development Forum.

2) No.

Redfish
Posts: 185
Joined: 22.05.2002
With us: 22 years 6 months
Location: Lat: 50.850 Long: 5.683 | Maastricht Netherlands
Contact:

Post #7by Redfish » 31.10.2002, 22:42

So is there anything about this program you DO like? :P

Guest

Post #8by Guest » 31.10.2002, 23:29

PLEASE STOP WITH THE HEADINGS IN CAPITALS !!!

THERE'S NO NEED TO SHOUT, EVERYBODY'S LISTENING !

:)

Paul
Posts: 152
Joined: 13.02.2002
With us: 22 years 9 months
Location: Melbourne, Australia

Post #9by Paul » 01.11.2002, 02:21

And what's so urgent about these requests anyway!
Cheers,
Paul

marc
Posts: 426
Joined: 13.03.2002
With us: 22 years 8 months
Location: Outback Australia

Post #10by marc » 01.11.2002, 12:51

Ill do it.
How much do you want to pay me?

Guest

Post #11by Guest » 04.11.2002, 20:28

there's nothing urgent about these requests... i just thoutht people would read it if i typed it in capitals and wrote "urgent"

some of these ideas ARE stupid... but hey, doesn't anyone like any of these ideas?


Return to “Celestia Users”