Vincent wrote:OK, as for that first point, here's a version of the .exe file that allows 'Ultra Verbose' mode to stay turned on when a new selection is made, without having to press the [V] key again :Malenfant wrote:I can see why you'd think it's confusing, but forcing people to keep turning on the UV mode to read stuff about a system isn't an ideal solution. I'm thinking that if you are exploring a multi-body planetary system for which there is a lot of ultraverbose infotext available then every time you moved from one body to another you'd have to keep reactivating the UV mode. Doesn't seem very practical to me.
http://vincent.gian.club.fr/celestia/ce ... atch30.exe
Users who are interested in this feature can just compare the 2 versions and let us know their opinion about it.
For ElChristou and other non-Win users, here are the changes to make in the code...
- in src/celestia/celestiacore.cpp : remove or comment out these lines (from line 3360):- in src/celestia/celestiacore.h : remove or comment out these lines (from line 456):// infoImage / infoText - start - Vincent
if (sel != infoSelection)
{
if (hudDetail > 2)
setHudDetail(2);
infoSelection = sel;
}
// infoImage / infoText - end Vincent// infoImage / infoText - start - Vincent
Selection infoSelection;
// infoImage / infoText - end - Vincent
As for the second point, I still think being able to turn on the 'Ultra Verbose' mode via the [V] key is a good thing. Then, based on (another ) ElChristou's idea, a sub-menu could be implemented in the Infoscript function to make the user able to choose between several options and scripts :
--> More about Earth :
------------------------> switch to Ultra Verbose mode (only)
------------------------> + run script #1 : info_earth_script.celx
------------------------> + run script #2 : earth_tour.cel
------------------------> ...
That would make everybody happy. But that would also need a more complex code...
This last build was really cool. I like it alot. Keep up the good eork.
Bye, Anders