Low resolution, High resolution mars model combined

Tips for creating and manipulating planet textures for Celestia.
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cartrite
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Low resolution, High resolution mars model combined

Post #1by cartrite » 21.05.2006, 11:51

Hi all,

Something funny happened while I was trying to map out coordinates for a olympus mons model. I figured out how to combine a high resolution model on a low resolution model.

Some screen shots:

this shot shows vallesmarineris and olympus mons

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vallesmarineris

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the rest are of olympus mons

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have a good one,

cartrite
Last edited by cartrite on 21.05.2006, 20:04, edited 1 time in total.
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Post #2by cartrite » 21.05.2006, 19:58

I made a version 2 globe with more resoloution of the base model to get rid of the seams. To give you all an idea of what this looks like without a texture, here are a couple of thumbs.

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cartrite
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Post #3by ElChristou » 21.05.2006, 21:25

How many poly for the whole?
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cartrite
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Post #4by cartrite » 22.05.2006, 00:23

the cmod file that was output by blender has 7,053,502 vertices. The resulting binary is about 64 mb. When in blender both the valles and olympus areas have 524k vertices and the sphere has an additional 131k.

The model is basicly use less with anything but a supercomputer, but mabey, in ten years the hardware will improve, who knows :wink:

There is also the possibility that a single smaller area can be modeled onto a sphere like a crater, moon base, mars base, etc with todays hardware.. The sky the limit. :idea:

cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4


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