Under the Stars of Call project of making an Elite-like and PoC-like small in-house game to learn gamedev and become able to go on more ambitious projects, the first tool I've buit is a 2D stellar system editor, designed to provide the project with a background
It has some limitations, mainly to 2D orbits, and includes some features specific to the Hoshikaze universe and useless for Celestia users, like the hyperspace Jump Points, but it occurred to me as I played with it, that it could be a good drafting tool for Celestia : first draft your stellar system under the graphical editor, then export it to SSC and refine it by hand using celestia. So came the idea of a Celestia exporter...
This version is 1.0.7, the first I consider functionnally complete enough to be released outside of the TV3D community and my Spacesims forum.
Some clickable thumbnails of screenshots :






A ZIP file is available at http://download.hoshikaze.net/sources/StarsOfCall/1.0.7/SoC-1.0.7.zip, it contains the VS2002 solution and the executable and requires the 1.1 .Net framework and TV3D.6.2 3D engine.
Next move will be to add the last two extra features that I included in my design specs : Celestia exporter and system generator.
However there is a feature I would like to add : sliders for orbital distances. I'm thinking of a double-slider control grouping both Apogee and Perigee values in a single control. Having two sliders would be possible, but poses the issues of defining their limits and scales and risking an events loop. Nothing manageable but annoying and potentially counter-intuitive for an UI. So I'm taking my time on this one, without forgetting it because I think it will be a great improvement.
Also found one thing I didn't do and ought to : rotation is not taken into account into 3D display. Got to fix that in next release !
What I would like to know by posting this into the Celestia forum is : is making the Celestia exporter worth of the work ? Are there Celestia users who would like to use this editor if it had the exporter feature ?
You could follow development more in-depth in the following forums :
Stars of Call Updates and Comments : this is where I announce new versions and we discuss SoC concepts.
Stars of Call Bugs Tracker / Features Requests : this is where people post bugs they find...