Don. Edwards wrote:Well first off, if you are going to use an Earth texture for this you should be using a bigger one, maybe at least 16k in size. That gives you allot of surface area to work with. There are many texture artists out there that always seem to find more than enough Earth surface for creating alien worlds. One other issue, I think all the continents look a little to rounded off. They look more like rounded river rocks in a stream than landmasses. Because of plate tectonics and other erosion going on I am sure things might look a little more interesting. I am not slamming your work, but just sit back and give a little thought to there layout and shape. I can see that you used a planet generator. I would keep trying to generate different patterns for a better and more interesting look.
Just my opinion though.
Don. Edwards
About that "planet generator", it was actually for a game. I drew the mountains and climates myself. The continents themselves were handdrawn by me in a paint program. I then converted it to the map format of a game I had, then used that game's map creator to give the map it's climates, etc. I use that as a key for where the mountains and deserts will go.
And as for clone sources, i did find some of korea and Vietnam, but much of the water has a color variance from the ocean color on my belle hades planet.
Also, here's my planet in Celestia:
Code: Select all
"Belle Hades" "Deneb" {
Texture "bellehades.png"
NightTexture "bellehades-night.png"
BumpMap "bellehades-bump.png"
BumpHeight 0.8
Color [ 0.90 0.90 1.00 ]
HazeColor [ 0.40 0.60 1.00 ]
HazeDensity 0.710
Radius 12756
SpecularTexture "bellehades-spec.png"
SpecularColor [ 1.00 1.00 1.00 ]
SpecularPower 30
Atmosphere {
Height 127.56
Lower [ 0.40 0.60 1.00 ]
Upper [ 0.00 0.00 0.50 ]
Sky [ 0.20 0.40 1.00 ]
CloudHeight 12.756
CloudSpeed -8
CloudMap "bellehades-clouds4.png"
}
EllipticalOrbit {
Period 2629.0683
SemiMajorAxis 480.0000
Eccentricity 0.0300
Inclination 3.0000
MeanAnomaly 286.4439
}
RotationPeriod -622.900
Obliquity 00.000
Albedo 0.53
}
AltSurface "limit of knowledge" "Deneb/Belle Hades"
{
Texture "belle hades-lok.png"
}
"Lethe" "Deneb/Belle Hades" {
Texture "lethe.png"
BumpMap "lethe-bump.png"
BumpHeight 1.61
HazeColor [ 0.80 0.70 0.10 ]
HazeDensity 0.8
Radius 5200.00
Atmosphere {
Height 52.00
Lower [ 0.80 0.70 0.10 ]
Upper [ 0.20 0.20 0.90 ]
Sky [ 0.00 1.00 1.00 ]
CloudHeight 5.200
CloudSpeed 85
CloudMap "lethe-clouds.png"
}
EllipticalOrbit {
Period 1.4799
SemiMajorAxis 143278.0000
Eccentricity 0.0051
Inclination 4.0750
MeanAnomaly 44.4596
}
Obliquity 4.075
RotationOffset 174.200
Albedo 0.27
}
"Tartarus" "Deneb/Belle Hades" {
Texture "gc_deser_03.jpg"
BumpMap "gc_deser_03-bump.jpg"
BumpHeight 0.6
HazeColor [ 0.60 0.51 0.00 ]
HazeDensity 0.8
Radius 7000.000
Atmosphere {
Height 70.000
Lower [ 0.60 0.51 0.00 ]
Upper [ 0.20 0.20 0.90 ]
Sky [ 0.00 1.01 1.01 ]
CloudHeight 7.000
CloudSpeed 95
CloudMap "gc_deser_03-clouds.png"
}
EllipticalOrbit {
Period 305.0764
SemiMajorAxis 5000000.0000
Eccentricity 0.0051
Inclination 17.0000
MeanAnomaly 190.2397
}
RotationPeriod 36.000
Obliquity 17.000
RotationOffset 14.200
Albedo 0.28
}
EDIT: Also, I have no problem with the interiour of the continents. It's the shorelines that i've run out of (especially fertile ones).