Hi all!
I've found beautiful nebulas image. What can I use them for Celestia?
Thanks in advant for help.
How to create objects for Celestia
How to create objects for Celestia
Beyond the frontiers.
To put a picture into Celestia, you have to put it on the surface of a square, flat model and place that model within Celestia.
Instructions for how to do this can be found at
http://www.lepp.cornell.edu/~seb/celest ... board.html
but it might help if you also read
http://www.lepp.cornell.edu/~seb/celest ... intro.html
Some pictures of Nebulas already have been made available for Celestia at
http://celestiamotherlode.net/catalog/m ... ebulae.php
Instructions for how to do this can be found at
http://www.lepp.cornell.edu/~seb/celest ... board.html
but it might help if you also read
http://www.lepp.cornell.edu/~seb/celest ... intro.html
Some pictures of Nebulas already have been made available for Celestia at
http://celestiamotherlode.net/catalog/m ... ebulae.php
Selden
The issue is probably that the image is not the correct size. Go to http://www.lepp.cornell.edu/~seb/celest ... tro.html#6 and scroll down to the part that says "Cause: The image that's provided is the wrong size". Don't worry, I had the same issue when I made my 1st planet
Nothing to do, surface remaining grey.
Now I explain you what I want do.
I've found these images:
1) http://www.rc-astro.com/php/displayImage.htm?id=1161
2) http://www.rc-astro.com/php/displayImage.htm?id=1121
and I want use them to:
1) create a flat surface
2) create a sphere and then put on it sun image
I've follow instructions of your link, but...nothing to do... ...flat and sphere objects still remaing grey or white.
For render flat object I used Bryce 5, for sphere a software called easymodel, then I create folders and put inside objects and textures, then I edited a *.dsc, but...I don't understand how declare textures.
1) I need also a ssc file or a dat file?
2) Textures must are 1024*1024?
My OpenGL's 1024.
Celestia is a good program but is a bit complicated...
Now I explain you what I want do.
I've found these images:
1) http://www.rc-astro.com/php/displayImage.htm?id=1161
2) http://www.rc-astro.com/php/displayImage.htm?id=1121
and I want use them to:
1) create a flat surface
2) create a sphere and then put on it sun image
I've follow instructions of your link, but...nothing to do... ...flat and sphere objects still remaing grey or white.
For render flat object I used Bryce 5, for sphere a software called easymodel, then I create folders and put inside objects and textures, then I edited a *.dsc, but...I don't understand how declare textures.
1) I need also a ssc file or a dat file?
2) Textures must are 1024*1024?
My OpenGL's 1024.
Celestia is a good program but is a bit complicated...
Beyond the frontiers.
Take a look at Motherlode to see examples could be helpful
http://www.celestiamotherlode.net/catalog/messiernebulae.php
http://www.celestiamotherlode.net/catalog/messiernebulae.php
P4c 3.0Ghz, 1 Gb, XP sp1, GeForce FX5700u 128 Mb, NV 93.71, Celestia 1.5.0pre2, BMNG 64k
That one is "easy": a flat picture on a flat model.Lalla wrote:Nothing to do, surface remaining grey.
Now I explain you what I want do.
I've found these images:
1) http://www.rc-astro.com/php/displayImage.htm?id=1161
This one is harder: it has to be projected onto a hemisphere, not wrapped around around a sphere the way Celestia does.
That means Celestia cannot find the image files that the models are specifying.I've follow instructions of your link, but...nothing to do... ...flat and sphere objects still remaing grey or white.
You must specify the names of the textures in the "material" definition that you create for your model in your 3D modelling program. I don't use Bryce, so I don't know how that is done. It probably is an option in the same menu where you specify an object's color. The names that you would specify would be just "eagle.jpg" and "mysun.jpg". Don't include a directory specification.For render flat object I used Bryce 5, for sphere a software called easymodel, then I create folders and put inside objects and textures, then I edited a *.dsc, but...I don't understand how declare textures.
You must put the image files into the folder \textures\medres\ associated with your Addon.
A DSC file would be used for #1. You'll need to change these values in order to align your model correctly in Celestia.1) I need also a ssc file or a dat file?
Code: Select all
Nebula "eagle" {
Mesh "eagle.3ds"
Axis [0.514004 -0.633374 -0.578479]
Angle 113.027
RA 18.31638
Dec -13.8304
Distance 7000
Radius 40.5
}
An SSC file would be used for #2.
You would need to define a fake planet with an SMA of 0 and an orbital period of 1e32.
Code: Select all
"MySun" "Sol" {
Mesh "mysun.3ds"
Radius 700000 # big enough to hide Celestia's sun
Emissive true # to make it seem to glow
EllipticalOrbit {
Period 1e32
SemiMajorAxis 0
}
}
After you get that working, you can add the correct RotationPeriod, Obliquity, etc.
Yes: your card cannot use model surface textures larger than 1024x1024.2) Textures must are 1024*1024?
My OpenGL's 1024.
Celestia is a good program but is a bit complicated...
Not once you understand it !
I hope this helps a little.
Selden