speed bug

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Rocket Man
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Location: Marysville, Ohio

speed bug

Post #1by Rocket Man » 07.03.2006, 15:41

There times where I press the 'a' key accendentlly and the speed goes up. But when I press the 'F1' key to completely stop the speed goes smaller and smaller down to like 0.00000000000000000000000..., then the program just closes.

I haven't seen any topics on this or didn't look long enough on this. Was there any fix to this?

Windows XP Home, SP 2
Intel Celeron 2.7 GHz
257 mb ram
nVidia GeForce MX 4000



Thnks, RM.
"Knowledge is truth of reality, Wisdom is the reality of the truth."
-Rocket Man

gandalf
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Location: Lake Mills, Wisconsin

Post #2by gandalf » 25.03.2006, 23:57

When I'm moving around the universe using 1.4.1 the same string of zeros happens when I try to stop as well. However - it has never closed the program - I can just keep going normally. It DOES start making some funky numbers and symbols at the end of the string of zeros.

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PlutonianEmpire M
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Post #3by PlutonianEmpire » 26.03.2006, 06:44

Same here.
Terraformed Pluto: Now with New Horizons maps! :D

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selden
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Post #4by selden » 26.03.2006, 11:11

The bug has been fixed in the source code available in the CVS library on SourceForge, so it'll be fixed in the next official release. There's no telling when that'll be, though.

There are one or two unofficial modified versions of Celestia available that are based on the CVS code, so they probably include the fix, too.

See, for example, the discussion of Vincent's version at http://www.celestiaproject.net/forum/viewtopic.php?t=9052
Selden

Vincent
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Post #5by Vincent » 26.03.2006, 11:54

Selden, I'm afraid this bug has not been fixed yet... I can still reproduce it running the current CVS version. Please, see this post to get more information about how to reproduce it : http://celestiaproject.net/forum/viewtopic.php?t=8887
@+
Vincent

Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3

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selden
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Post #6by selden » 26.03.2006, 13:07

Oh, well. Sorry. F1 brought my viewpoint to a complete stop without the underflow. I think we'll have to wait for the author of the optimization that caused the glitch to get a network connection again, which may be a while.
Selden


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