Well, is Celestia using this instructions?
If not, thren why not?
CU
MMX, SSE, 3DNOW!
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Topic authorAlextheFirst
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Topic authorAlextheFirst
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- Site Admin
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I'm not using SSE, SSE2, or 3DNow instructions in Celestia (except indirectly through the OpenGL driver.) There are couple places I can think of where SSE or 3DNow would be useful, but there are more pressing things to be done than write optimizations that will only work on a single platform
--Chris
--Chris
Well, 3DNow! and MMX and all that are really just gimmicks to get people to think it's worth paying extra for a particualar processor, and aren't that useful really. That's what i've always been told...
"I have been asked, 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question."
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Sum0 wrote:Well, 3DNow! and MMX and all that are really just gimmicks to get people to think it's worth paying extra for a particualar processor, and aren't that useful really. That's what i've always been told...
Not sure how useful MMX is now, but 3DNow and SSE are very useful for a certain class of applications. They don't help your office suite or web rbowser run faster, but image and signal processing, 3D graphics, and simulation apps can benefit from these instructions.
--Chris