Jestr,
Very nice mesh! have you used some displacement? What about d?©cimation? automated or by hand?
Good Mesh needed for Phoebe
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months
-
- Developer
- Posts: 1356
- Joined: 07.01.2005
- With us: 19 years 10 months
- Location: Nancy, France
Fridger, Jestr,
I've just received your Phoebe texture and mesh from the last CVS update and I'm really, really impressed by the realism your work brings to this Saturn's moon ! The 1.4.1 version is mostly an important maintenance release, but I think Phoebe is gonna be THE big improvement !
Thank you very much !
I've just received your Phoebe texture and mesh from the last CVS update and I'm really, really impressed by the realism your work brings to this Saturn's moon ! The 1.4.1 version is mostly an important maintenance release, but I think Phoebe is gonna be THE big improvement !
Thank you very much !
@+
Vincent
Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3
Vincent
Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3
-
Topic authort00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 8 months
- Location: Hamburg, Germany
Vincent wrote:Fridger, Jestr,
I've just received your Phoebe texture and mesh from the
last CVS update and I'm really, really impressed by the
realism your work brings to this Saturn's moon ! The 1.4.1
version is mostly an important maintenance release, but I
think Phoebe is gonna be THE big improvement !
Thank you very much !
Vincent,
thanks for the flowers, but you should see the "big-size"
stuff. Jestr's "normal-size " mesh is 1.3 Mb and my normal
Phoebe texture is 4k (instead of 2k). But given Phoebe's
amazing shape Jest's mesh is really the key thing here...
Remember to adapt Phoebe's orbit parameters as in
solarsys.ssc from CVS!
And... don't forget we have a new gorgeous splash
designed by ElChristou (I even got a 800x600 king-sized
custom splash from him )
I already have a new challenge for Jerry:
Epimetheus
Isn't that shape a real charm ?
Bye Fridger
-
- Developer
- Posts: 1356
- Joined: 07.01.2005
- With us: 19 years 10 months
- Location: Nancy, France
It's done, I compile from the last CVS every day.Remember to adapt Phoebe's orbit parameters as in solarsys.ssc from CVS!
I've been enjoying it for weeks now...And... don't forget we have a new gorgeous splash designed by ElChristou (I even got a 800x600 king-sized custom splash from him )
It will be, once on my Celestia screen...I already have a new challenge for Jerry:
Epimetheus
Isn't that shape a real charm ?
Thanks again.
@+
Vincent
Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3
Vincent
Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3
-
- Posts: 835
- Joined: 27.09.2004
- With us: 20 years 2 months
- Location: Massachusetts, USA
Jestr, Fridger
I know this is wishing a bit much and you would like to see Epimetheus, but I would like to see the equatorial ridge on Iapetus and large crater on Mimas in 3D with your new textures.... Perhaps I will play with that one.
I know this is wishing a bit much and you would like to see Epimetheus, but I would like to see the equatorial ridge on Iapetus and large crater on Mimas in 3D with your new textures.... Perhaps I will play with that one.
Last edited by buggs_moran on 23.01.2006, 23:39, edited 1 time in total.
Homebrew:
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
-
Topic authort00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 8 months
- Location: Hamburg, Germany
buggs_moran wrote:Jester, Fridger
I know this is wishing a bit much and you would like to see
Epimetheus, but I would like to see the equatorial ridge on
Iapetus and large crater on Mimas in 3D with your new
textures.... Perhaps I will play with that one.
buggs,
I previously (<1.4.1) had added a bumpmap (and a
specmap) to my Iapetus texture in the distribution which
did exactly that! In the developers list we then decided
that we shall not use fake bumpmaps anymore. So
I exchanged the fake bumpmap of the moon against my
new topography map, deleted the horrible Mercury
bumpmap AND deleted my fake Iapetus bumpmap...
It is however a very easy matter to devise a usable fake
bump map as an add-on that beautifully enhances Iapetus'
equatorial ridge in 3d and also lets the northern white
glaciers flow over smooth bumps as the photos show...The
design goal of the /official/ Celestia distribution, however,
is to display FACTS as much as possible...
Bye Fridger
Thanks for all the encouragement guys,sure I would love to have a go at making a better mesh for Epimetheus,and a few other of Saturns small moons.I have already done a version of Mimas,Buggs but I havent checked yet how it matches up with the new Ciclops map.Fridger if you can make a good texture for Epimetheus,then I can do the mesh for you.The same goes for any of these small irregular moons.What about this one,Hyperion
looks like quite a challenge.Iapetus might be fun to do (especially the ridge),but with the bigger more spherical moons there isnt a lot to be gained by having a mesh.A good bump map,or normal map can be just as good from afar.I havent finished the Phobe mesh yet either,it still needs a good bit of work at the poles,but what I have done so far matches around the big crater,Jason and most of the other named craters.When it is done I will make the bigger version available on the Motherlode,cheers,Jestr
looks like quite a challenge.Iapetus might be fun to do (especially the ridge),but with the bigger more spherical moons there isnt a lot to be gained by having a mesh.A good bump map,or normal map can be just as good from afar.I havent finished the Phobe mesh yet either,it still needs a good bit of work at the poles,but what I have done so far matches around the big crater,Jason and most of the other named craters.When it is done I will make the bigger version available on the Motherlode,cheers,Jestr
-
Topic authort00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 8 months
- Location: Hamburg, Germany
jestr wrote:Thanks for all the encouragement guys,sure I would love to have a go at making a better mesh for Epimetheus,and a few other of Saturns small moons.I have already done a version of Mimas,Buggs but I havent checked yet how it matches up with the new Ciclops map.Fridger if you can make a good texture for Epimetheus,then I can do the mesh for you.The same goes for any of these small irregular moons.What about this one,Hyperion
...
looks like quite a challenge.Iapetus might be fun to do (especially the ridge),but with the bigger more spherical moons there isnt a lot to be gained by having a mesh.A good bump map,or normal map can be just as good from afar.I havent finished the Phobe mesh yet either,it still needs a good bit of work at the poles,but what I have done so far matches around the big crater,Jason and most of the other named craters.When it is done I will make the bigger version available on the Motherlode,cheers,Jestr
Hi Jerry,
yes, Hyperion is great, but it would keep you busy "drilling holes" into the mesh almost for ever . Since we all want to profit from your talent ... Epimetheus is probably the safer start
Cheers,
Fridger
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 19 years 9 months