Phoebe from Cyclops, Dec 2005

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t00fri
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Phoebe from Cyclops, Dec 2005

Post #1by t00fri » 28.12.2005, 14:16

Hi,

I am working on implementing the new and very nice, hires Cyclops maps of many Saturn moons, possibly even for the forthcoming maintenance release celestia-1.4.1...

Here is an impression. Note that Phoebe is rendered here without a custom mesh (just roughsphere.cms)...

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Bye Fridger
Last edited by t00fri on 28.12.2005, 16:03, edited 1 time in total.

ElChristou
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Re: Phoebe from Cyclops, Dec 2005

Post #2by ElChristou » 28.12.2005, 14:27

t00fri wrote:...Note that Phoebe is rendered here without a mesh, despite its non-spherical shape....


Nice!!
Question: how do you do to render a non-spherical shape without a mesh?
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Post #3by Vincent » 28.12.2005, 14:56

I think Fridger meant that he didn't use a specific mesh for Phoebe - as none has been done at the moment - but he put his texture on the the standard roughsphere.cms mesh (as I did)... Am I wrong ? :wink:
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Post #4by ElChristou » 28.12.2005, 15:46

Vincent wrote:I think Fridger meant that he didn't use a specific mesh for Phoebe - as none has been done at the moment - but he put his texture on the the standard roughsphere.cms mesh (as I did)... Am I wrong ? :wink:


Ah ok... Tx :wink:
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Post #5by t00fri » 28.12.2005, 16:02

Vincent wrote:I think Fridger meant that he didn't use a specific mesh for Phoebe - as none has been done at the moment - but he put his texture on the the standard roughsphere.cms mesh (as I did)... Am I wrong ? :wink:


correct...

Bye Fridger

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Post #6by t00fri » 28.12.2005, 20:25

Here is a view from the 16k Enceladus texture!!

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Bye Fridger

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Post #7by t00fri » 28.12.2005, 20:36

... and another Enceladus-Saturn view...

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Bye Fridger

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Post #8by Kolano » 28.12.2005, 21:36

I understand that the source images are b&w, but might it be possible to tint them to have colors more in line with the known color of these objects?
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Post #9by t00fri » 28.12.2005, 21:43

Kolano wrote:I understand that the source images are b&w, but might it be possible to tint them to have colors more in line with the known color of these objects?


Of course, as all my textures, the colors will be computer mapped from some true-color reference image (as far as available)

The present shots represent just the first step of quite a lot of tedious texture work ahead of me...

Bye Fridger

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Post #10by t00fri » 28.12.2005, 21:55

... here is the 8k Tethys texture...

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Bye Fridger

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Post #11by t00fri » 28.12.2005, 22:48

Here is the first colored Enceladus shot. But this is just early stage...

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Bye Fridger

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Post #12by calder » 29.12.2005, 02:06

I like the 16k Enceladus texture. The first B&W image makes it look like quite a desolate place, an appropriate atmosphere for a cratered moon.

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Post #13by Kolano » 29.12.2005, 07:33

t00fri wrote:
Kolano wrote:I understand that the source images are b&w, but might it be possible to tint them to have colors more in line with the known color of these objects?

Of course, as all my textures, the colors will be computer mapped from some true-color reference image (as far as available)

The present shots represent just the first step of quite a lot of tedious texture work ahead of me...

Bye Fridger


Great :)

Your hard work is appriciated.
Also thanks for keeping us involved with the development of these textures!
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Post #14by danielj » 29.12.2005, 11:56

Wow!Very nice.A major update to saturnian moons.I can??t wait for this.


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