Hi all,
Grant had spotted the large update of the USGS location labels for the Moon from 1857 ==> 8953 (!) and asked me to implement my importance weights into these new data.
This avoids overcrowded labels at any zoom level!
OK, this was easy to do and here is an illustration of the result
The trick is of course that for larger distance only the biggest locations are labelled...
My detailed, commented derivation of the importance weights is to be found in my Maple worksheet (~2.5MB, PDF format):
http://www.shatters.net/~t00fri/images/moon_weights.pdf
The striking feature is the almost perfect Normal distribution (Gaussian) of the log(size) of the craters around an average crater size of ~15.8 km:
Once more, this is a Celestia related application of (PERL) scripts, hey ElChristou
Bye Fridger
8953 Moon Locations from USGS updated database
whoa nelly, what's that moon map? That looks much more detailed than the one I have.
My Celestia page: Spica system, planetary magnitudes script, updated demo.cel, Quad system
t00fri wrote:Malenfant wrote:whoa nelly, what's that moon map? That looks much more detailed than the one I have.
I made it long ago. It's 8k.
But that's not the point of this thread
Bye Fridger
I know. But I still want to get hold of it - is it at your texture foundry?
My Celestia page: Spica system, planetary magnitudes script, updated demo.cel, Quad system
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Re: 8953 Moon Locations from USGS updated database
t00fri wrote:....Once more, this is a Celestia related application of (PERL) scripts, hey ElChristou
Bye Fridger
RRRrrrr!!
Nice work and another tx for it.
Bye.
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Very cool Fridger!! However, you are destroying my math student's beliefs that math is not used in the real world and especially not for leisurely endeavours... Histograms, distributions, log fuctions used to make linear equations. Indeed man, have you lost your mind.
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Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
Re: 8953 Moon Locations from USGS updated database
t00fri wrote:The striking feature is the almost perfect Normal distribution (Gaussian) of the log(size) of the craters around an average crater size of ~15.8 km
It comes from the depths of my mind that a process of random breakage or fragmentation produces a lognormal distribution of fragment sizes. This seems to apply both to artificial processes (processing of ores) and natural ones (asteroids). From the distribution of asteroid sizes there seems to follow a similar one for craters. If I am not mistaken, the original model is due to Kolmogorov.
Cheers,
Guillermo
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t00fri wrote:buggs_moran wrote:...
Histograms, distributions, log fuctions used to make linear equations.
That I didn't understand...(there are no linear equations involved in the statistical part)
Bye Fridger
My bad Fridger. I went back and reread your worksheet. I had only given it a cursory glance last night (bad habits). I should know better. I see that the linear function of importance v. distance has nothing to do with the statistical ditribution...
Homebrew:
WinXP Pro SP2
Asus A7N8X-E Deluxe
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1 GB Crucial RAM
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ATI AIW 9600XT 128M
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
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Topic authort00fri
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Here is some further fun stuff related to the Moon.
I managed to FINALLY locate some true topographical
elevation data of the Moon with reasonably high
resolution from USGS. They are not so widely known since
they are in RAW grayscale format, both in 8bit and even in
16bit, such that a noise-less normal map can be made as
well (using Chris' nm16 code).
So I made a true 2k bump map file for the moon by
combining Celementine topography data (0.25x0.25 degree
resolution) with higher resolution elevation data for the
north and south pole regions. After eliminating many
artifacts, the result gives a qualitatively new perspective of
the Moon, based on my 8k main Moon texture.
Here is a taste of it:
Bye Fridger
I managed to FINALLY locate some true topographical
elevation data of the Moon with reasonably high
resolution from USGS. They are not so widely known since
they are in RAW grayscale format, both in 8bit and even in
16bit, such that a noise-less normal map can be made as
well (using Chris' nm16 code).
So I made a true 2k bump map file for the moon by
combining Celementine topography data (0.25x0.25 degree
resolution) with higher resolution elevation data for the
north and south pole regions. After eliminating many
artifacts, the result gives a qualitatively new perspective of
the Moon, based on my 8k main Moon texture.
Here is a taste of it:
Bye Fridger
Last edited by t00fri on 22.12.2005, 23:29, edited 1 time in total.
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