Okay, thought I'd share this preliminary version of Scylla. The texture has been tiled, but nothing else has been done yet. Still, I really like the look of it, so I thought I'd share it right now.
The texture is a high resolution image of a sedimentary rock used for decoration (one of several, actually) at our local train depot. The reddish material is actually mudstone, and if you look carefully, you might be able to see the mudcracks preserved in it.
As for further correcting, there won't be much to do. Pole pinch, of course, and bump mapping. But I *might* overlay some craters, perhaps from a nice neutral-colored world such as Mimas (yes, I'll be avoiding Herschel Crater; that would be too obvious!).
Anyway, thoughts?
...John...
Working on Tau Ceti for ArcBuilders
-
Topic authorDollan
- Posts: 1150
- Joined: 18.12.2003
- Age: 54
- With us: 20 years 10 months
- Location: Havre, Montana
Alright, I removed the most obvious shadows with a clone brush, but there are still some minor ones remaining. I think once I bump map it, these shadows will be more fissure-like. Also, I want to see what overlaying a crater field will do. If they're still too obvious, then I'll remove the rest. Here's the updated version:
I might have to take the camera out and get some snow and ice shots next, for some of the upcoming outer moons that I'll be doing....
...John...
(Edit) It's interesting how the "minor" shadows appeared so innocuous in the flat map, but how they come to stand out once the texture is placed on a sphere....
I might have to take the camera out and get some snow and ice shots next, for some of the upcoming outer moons that I'll be doing....
...John...
(Edit) It's interesting how the "minor" shadows appeared so innocuous in the flat map, but how they come to stand out once the texture is placed on a sphere....
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan
--Carl Sagan
Dollan,
I think the shadows are still too much visible. It doesn't look very "natural" on the sphere. The bump map will make it worst.
What is your texture resolution ? 2k ? I suggest you work at the 4k resolution to get some better results, and reduce it to 2k after, if you prefer.
Also, be carefull about the poles stretching. This is really important. I suggest you use LunarCell (only for the poles), if you're working with Photoshop.
I think the shadows are still too much visible. It doesn't look very "natural" on the sphere. The bump map will make it worst.
What is your texture resolution ? 2k ? I suggest you work at the 4k resolution to get some better results, and reduce it to 2k after, if you prefer.
Also, be carefull about the poles stretching. This is really important. I suggest you use LunarCell (only for the poles), if you're working with Photoshop.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorDollan
- Posts: 1150
- Joined: 18.12.2003
- Age: 54
- With us: 20 years 10 months
- Location: Havre, Montana
Hi Cham...
I've just overlain a crater field onto the map and am about to test it. Right now, though, it looks like the shadows are pretty much eliminated. I might do some further color correcting as well; I'll have to see what the result of the craters do for me. But regardless, if it still doesn't work, then I'll probably just chalk today's work up to shadow-removal.
As for pole pinching, I usually go to polar coordinates and use some careful cloning and such to remove the problem. I've tried lunar cell, but registered or not, I can't get it to work past a couple of generation attempts. It will generate a map, but will not export it. This is the same for Photoshop AND PSP .
...John...
I've just overlain a crater field onto the map and am about to test it. Right now, though, it looks like the shadows are pretty much eliminated. I might do some further color correcting as well; I'll have to see what the result of the craters do for me. But regardless, if it still doesn't work, then I'll probably just chalk today's work up to shadow-removal.
As for pole pinching, I usually go to polar coordinates and use some careful cloning and such to remove the problem. I've tried lunar cell, but registered or not, I can't get it to work past a couple of generation attempts. It will generate a map, but will not export it. This is the same for Photoshop AND PSP .
...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan
--Carl Sagan
-
Topic authorDollan
- Posts: 1150
- Joined: 18.12.2003
- Age: 54
- With us: 20 years 10 months
- Location: Havre, Montana
Okay, here's Scylla with craters overlaid... not the effect that I was hoping for, though. I wonder if I should just leave it as it was, and work on removing the shadows?
But then, one would expect craters on a world smack in the center of an asteroid belt.....
...John...
But then, one would expect craters on a world smack in the center of an asteroid belt.....
...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan
--Carl Sagan
Dollan wrote:As for pole pinching, I usually go to polar coordinates and use some careful cloning and such to remove the problem. I've tried lunar cell, but registered or not, I can't get it to work past a couple of generation attempts. It will generate a map, but will not export it. This is the same for Photoshop AND PSP .
Sounds very tricky to me. Poles are a strong constraint. I can't tell about your LunarCell problems and I guess you're working on a PC. I'm on a Mac, so I can't help there. However, I don't think there's a better solution than LunarCell, for the poles. I don't believe at all in the polar coordinates trick, but I may be wrong on this. Maybe some clever uses of the polar coordinates can gives some good results, but I doubt it.
Planet texture design is an art in itself and needs a lot of practice, experimentations and ... time. Don't stop. Keep working on them, at the end you may get some very interesting results and it may be pretty grattifying.
EDIT : I just saw you new picture. Looks better. You don't have any bumps yet, I guess ?
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorDollan
- Posts: 1150
- Joined: 18.12.2003
- Age: 54
- With us: 20 years 10 months
- Location: Havre, Montana
Hi Cham...
Do you have, or do you know of, a mini-tutorial for Lunar Cell and pinched poles? Can you import directly a texture to Lunar Cell and use it to correct the problem? My own problem may stem from the very old version I am using (1.something, I think).
The polar coordinate method can be tricky. If you're not careful, all you end up doing is stretching out and blurring the rest of your texture. I don't much care for the method when dealing with Earth-like worlds, but generally it is okay with less distinct planets.
And no, I haven't done the bump map yet. That won't happen until the poles themselves are fixed. Which is, of course, my next big thing to do.
...John...
Do you have, or do you know of, a mini-tutorial for Lunar Cell and pinched poles? Can you import directly a texture to Lunar Cell and use it to correct the problem? My own problem may stem from the very old version I am using (1.something, I think).
The polar coordinate method can be tricky. If you're not careful, all you end up doing is stretching out and blurring the rest of your texture. I don't much care for the method when dealing with Earth-like worlds, but generally it is okay with less distinct planets.
And no, I haven't done the bump map yet. That won't happen until the poles themselves are fixed. Which is, of course, my next big thing to do.
...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan
--Carl Sagan
No, you can't import a texture into LunarCell to map it on a sphere.
All LunarCell is able to do, is to map a "fractal like" texture on a sphere. Its textures are very boring, in the long run, but it's doing a very good job at the poles. So I take a texture made from LunarCell, erase all the middle part, and paste the poles on my custom texture.
All LunarCell is able to do, is to map a "fractal like" texture on a sphere. Its textures are very boring, in the long run, but it's doing a very good job at the poles. So I take a texture made from LunarCell, erase all the middle part, and paste the poles on my custom texture.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorDollan
- Posts: 1150
- Joined: 18.12.2003
- Age: 54
- With us: 20 years 10 months
- Location: Havre, Montana
Well, come payday I may look into purcasing the newest Lunar Cell available. We'll see; might make it my Christmas present to myself!
Anyway, here's Scylla with a bumpmap, the height of which is set at 1.0. Any more, and it starts to look like a stipple-painting.
Gonna work on Charybdis next, from a similar image of a rock, but with much more subdued colors.
...John...
Anyway, here's Scylla with a bumpmap, the height of which is set at 1.0. Any more, and it starts to look like a stipple-painting.
Gonna work on Charybdis next, from a similar image of a rock, but with much more subdued colors.
...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan
--Carl Sagan
-
- Posts: 499
- Joined: 11.10.2004
- With us: 20 years 1 month
- Location: London, UK
Scylla looks interesting.
Maybe you could make Charbydis a bit of a bluish colour to contrast against Scylla's redness.
Maybe you could make Charbydis a bit of a bluish colour to contrast against Scylla's redness.
My shatters.net posting milestones:
First post - 11th October 2004
100th post - 11th November 2004
200th post - 23rd January 2005
300th post - 21st February 2005
400th post - 23rd July 2005
First addon: The Lera Solar System
- Michael
First post - 11th October 2004
100th post - 11th November 2004
200th post - 23rd January 2005
300th post - 21st February 2005
400th post - 23rd July 2005
First addon: The Lera Solar System
- Michael
-
- Posts: 499
- Joined: 11.10.2004
- With us: 20 years 1 month
- Location: London, UK
-
Topic authorDollan
- Posts: 1150
- Joined: 18.12.2003
- Age: 54
- With us: 20 years 10 months
- Location: Havre, Montana
Thanks! I have some minor tweaking to do to the system, and then it'll be ready for uploading to the Motherlode. Depending on my schedule, now that I'm well enough to get back to work, it could be a couple of days or so....
...John...
...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan
--Carl Sagan