Pre 4 display bug
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Topic authorThe Clickman
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Pre 4 display bug
get a strange display when looking at Saturn using 1.2.5 pre 4.
using ATI All in Wonder [Radeon 7200 chip] on Win2k.
Waiting for 1.2.6 with OpenGL 1.4, to see on my card specular and many others thing ! :-))
thanks Chris !
using ATI All in Wonder [Radeon 7200 chip] on Win2k.
Waiting for 1.2.6 with OpenGL 1.4, to see on my card specular and many others thing ! :-))
thanks Chris !
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Topic authorThe Clickman
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- Joined: 02.02.2002
- With us: 22 years 9 months
- Location: France
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another thing
Another thing I find : enabling comets trails using Ctrl-T key reset magnitude limit to 10.0 automatically..
I dont get it like him but mine are doing the same thing as clouds did with planetary ringed worlds....The seperated striping when entering the area of the rings....Its not nearly as bad...just thought I would report it...Oh and its only planets using clouds and rings of course
http://cybermindtraveller.freewebspace.com/celestia/rings.jpg
http://cybermindtraveller.freewebspace.com/celestia/rings.jpg
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
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I got the same problem as The Clickman with my Radeon 8500LE using 1.2.5 pre 4. Also it seem as if the program slow down substanuly around that system even with the shawods off. more complex planets dont seem to have this issue.
<PS Chris> when you have the time please e-mail me back on the XML standard
<PS Chris> when you have the time please e-mail me back on the XML standard
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- t00fri
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another thing
The Clickman wrote:Another thing I find : enabling comets trails using Ctrl-T key reset magnitude limit to 10.0 automatically..
Fixed!
Sorry, I had forgotten to remove a stupid AutoMag reset statement within the CTRL+T code block, after a copy action...
Bye Fridger
- t00fri
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billybob884 wrote:Rassilon wrote:billybob884 wrote:would you mind posting your blue clouds for download?
Fridger has them on the Texture Foundry of his...
I looked and all I can find is some screen shots of a really close up earth, mars and pluto. Nothing about the clouds though...
Hmm, life is hard...;-)
It is not to be overlooked, first entry in the 2048x1024 table (earth-clouds.dds.zip) on the /left/. You apparently looked at the corresponding /preview/ files on the right! Note, the header says PREVIEW. There is a relevant Readme1st file above the table. Reading ABSOLUTELY FORBIDDEN;-)
Bye Fridger
http://www.celestiaproject.net/~t00fri/texfoundry.php4
Last edited by t00fri on 15.05.2003, 12:31, edited 1 time in total.
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I've found an fixed the bug . . . Actually, I'm still somewhat confused about what's going on. The Radeons appear to be reporting an OpenGL extension that they don't actually support. Could someone with a Radeon post the contents of the OpenGL Info dialog (select OpenGL Info under the Help menu)?
--Chris
--Chris
The problem is seen on my system at work (NT4SP6A, 2GHz P4, ATI RAGE Pro)
Vendor: ATI Technologies Inc.
Renderer: RAGE 128 Pro Ultra x86/SSE
Version: 1.2.1517 WinNT Release
Max simultaneous textures: 2
Max texture size: 1024
Supported Extensions:
GL_ARB_multitexture
GL_ARB_texture_border_clamp
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ATIX_pn_triangles
GL_ATI_texture_mirror_once
GL_ATI_vertex_streams
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_object
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_MESA_window_pos
GL_NV_texgen_reflection
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_multitexture
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
Vendor: ATI Technologies Inc.
Renderer: RAGE 128 Pro Ultra x86/SSE
Version: 1.2.1517 WinNT Release
Max simultaneous textures: 2
Max texture size: 1024
Supported Extensions:
GL_ARB_multitexture
GL_ARB_texture_border_clamp
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ATIX_pn_triangles
GL_ATI_texture_mirror_once
GL_ATI_vertex_streams
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_object
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_MESA_window_pos
GL_NV_texgen_reflection
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_multitexture
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
Selden
Sorry, I posted about the Radeon 9700 1.2.5Pre4 & 5 over in the General forum. Anyway here is what 1.2.5Pre5 reports about OpenGL
Vendor: ATI Technologies Inc.
Renderer: Radeon 9700 x86/SSE2
Version: 1.3.3259 WinXP Release
Max simultaneous textures: 8
Max texture size: 2048
Supported Extensions:
GL_ARB_depth_texture
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_program
GL_ARB_window_pos
GL_S3_s3tc
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_separate_stencil
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture_env_add
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_KTX_buffer_region
GL_NV_texgen_reflection
GL_NV_blend_square
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_ARB_multisample
Vendor: ATI Technologies Inc.
Renderer: Radeon 9700 x86/SSE2
Version: 1.3.3259 WinXP Release
Max simultaneous textures: 8
Max texture size: 2048
Supported Extensions:
GL_ARB_depth_texture
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_program
GL_ARB_window_pos
GL_S3_s3tc
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_separate_stencil
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture_env_add
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_KTX_buffer_region
GL_NV_texgen_reflection
GL_NV_blend_square
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_ARB_multisample
- t00fri
- Developer
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- Age: 22
- With us: 22 years 7 months
- Location: Hamburg, Germany
Darkmiss wrote:Hey Fridger, will the 16k earth texture in your gallery, be in your downloads soon ?
No, I don't think so. The 16k earth is a "standard" file, obtainable at various other servers and originally from the user Pixel.
The 8k,4k,2k files are my "productions", however.
I am still trying to produce a better 16k one (colors!) but have problems with memory and conversion to dds...
Bye Fridger