models not appearing in Celestia

General discussion about Celestia that doesn't fit into other forums.
samhain
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Post #21by samhain » 03.11.2005, 15:05

steffens wrote:I'm using Debian Sarge with nvidia drivers without problems. On the other hand, my Celestia is the FT 1.1 kde, compiled by myself.
Sorry, but I have no idea what the problem might be in your case.

steffens


That's interesting, and something I didn't think of. I was using the celestia-gnome package. I wonder if switching to the KDE celestia package will work? I guess I can give it a shot.

samhain
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Post #22by samhain » 03.11.2005, 16:31

Update:
Mandrake 10.1 with the latest Nvidia drivers works perfectly. So at least i've now narrowed it down to the Nvidia-glx drivers from apt-get. I could just be content with Mandrake, but that's too easy. :) Now, I just need to figure out how to update the Nvidia drivers. It was one problem after another when I tried, that's why I gave up. :p I will keep trying.

Andylong, sorry that i'm not much help to you since we have different distros and graphics cards.

steffens, are you using the nvidia-glx drivers from apt-get? Or did you upgrade to the latests drivers?

BTW, my card is a GeForce MX 4000 PCI.

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andylong
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I'm now officially confused...

Post #23by andylong » 03.11.2005, 18:40

I as fairly confident that when I got the ATI drivers working with 3D accelleration, then the problem with Celestia would drop out in the mix. Well, after lots of faffing about through various googled sites, I finally got to http://www.livna.org which has the EASIEST way of getting the drivers properly installed that I have yetr encountered. 2 minutes after downloading the correct driver, I was in glxgears with a frame rate of thousands, and an impressive frame rate from fgl_glxgears. Great! I thought.

type celestia&<enter>

starts up, impressively fast, do the usual test...
<enter>iss<enter>cfg

tracks in on the space station, '.' in the centre of the screen until we should be viewing the actual object, then..... nothing. nada. frustration. rage (appropriate, yes?)

Oh well.

Colour me confused

Andy Long

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selden
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Post #24by selden » 03.11.2005, 21:14

As I mentioned in another thread, not seeing a model usually means that they aren't in the directory where Celestia is looking for them. People have often found that they have more than one copy of Celestia installed in different locations and that they aren't running the copy that they think they're running.

You might try typing a ~ (tllde) (tilde space on some keyboards) to turn on Celesita's "console log" and use the arrow keys to scroll through it. It often includes relevant error messages.
Selden

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andylong
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Been there, done that, got the T-shirt

Post #25by andylong » 03.11.2005, 21:44

Sellden

Yes, I saw that in an earlier post. '~' tells me that it's successfully loaded the models, and (for the ISS) that it's loaded the textures.... so that suggests to me that it's actually loaded a model file.

As an earlier poster suggsested that he'd had success with KDE I deleted and rebuilt the package with --with-kde, but had no more success that when I'd built with --with-gnome.

ANyway, I've now got the 3D acceleration working, I've trie with both gnome and KDE, but still have had no luck. All suggestions short of running the program under Windows will be considered carefully

Andy

steffens
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Post #26by steffens » 04.11.2005, 08:45

samhain wrote:steffens, are you using the nvidia-glx drivers from apt-get? Or did you upgrade to the latests drivers?

I installed the kernel-headers package and used the latest driver directly downloaded from nvidia. It compiles the kernel module and installs without problems.

steffens

Jose
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Re: Been there, done that, got the T-shirt

Post #27by Jose » 11.11.2005, 23:10

Hi,

I have exactly the same problem. Running Suse 10.0, Celestia 1.3.2 installed from RPM, 3D-Acceleration is OK, I can see worlds, stars, suns, asteriors but no spacecraft, no Mir, no ISS, no Discovery, just a small dot that disappears when I reach the object.......

I follow and sync your problem as mine.....

Regars.

Toti
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Post #28by Toti » 12.11.2005, 00:08

Jose,

Are you in a 64 bits system also?

Jose
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Post #29by Jose » 14.11.2005, 15:43

Toti wrote:Jose,

Are you in a 64 bits system also?


No, mi system is 32bits.
I have tested in another computer under winXP and I have experimented and awful feeling : it works ..... I am desolated. It must run in my brand new linux.

any idea ?

Toti
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Post #30by Toti » 14.11.2005, 16:05

No, mi system is 32bits.
I have tested in another computer under winXP and I have experimented and awful feeling : it works ..... I am desolated. It must run in my brand new linux.

You reported that asteroids are rendered, which is strange, since at least in CVS they also use binary CMODs. I don't know if this was changed in your particular RPM (maybe 3DS files are used instead ?)

samhain
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Post #31by samhain » 14.11.2005, 18:27

Yet another Linux distro. So far we have:
Debian, Ubuntu, Fedora, and SUSE.

It certainly doesn't seem to be a distro specific problem.

I installed Celstia on a different computer using Ubuntu Breezy with Nvidia-glx drivers. I get the same issue, no spacecraft.

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andylong
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32-bit, 64-bit... damn

Post #32by andylong » 14.11.2005, 18:27

My system is an AMD64, but iis running the standard i386 FC4 software. My next go at experimenting was going to be to re-install FC4 with the x86-64 version, but it seems that running the 'incorrect' version isn't the problem. The reason for my slow progress in this problem is the difficulty in finding the tiime to back up my system and re-install it. :(

Maybe later

Andy

Toti
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Post #33by Toti » 14.11.2005, 20:22

I installed Celstia on a different computer using Ubuntu Breezy with Nvidia-glx drivers. I get the same issue, no spacecraft.


It would be nice if everyone could include at least this info:

Celestia version,
CPU,
GCC version (if compiled from source),

Also, check if binary CMOD asteroids are being rendered or not. Eg. Mesh "vesta.cmod" should be included in the respective ssc file being vesta.cmod in binary form.

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t00fri
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Post #34by t00fri » 14.11.2005, 20:38

I cannot confirm any reported CMOD problems with celestia-FT1.2 whatsoever.

I converted ElChristou's large Atlantis and Liberty Bell 7 /ascii/ cmod models into /binary/ cmods, using cmodfix.exe ( will be included in binary form in FT1.2).

Both the ascii cmods and the binary cmods work without any problems for me.

Bye Fridger

Jose
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Post #35by Jose » 16.11.2005, 21:15

Toti wrote:
No, mi system is 32bits.
I have tested in another computer under winXP and I have experimented and awful feeling : it works ..... I am desolated. It must run in my brand new linux.
You reported that asteroids are rendered, which is strange, since at least in CVS they also use binary CMODs. I don't know if this was changed in your particular RPM (maybe 3DS files are used instead ?)


Hi, You are right, I cannot see asteroids neither.

Misza
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Post #36by Misza » 22.11.2005, 23:00

Hi all!

Just posting to let you know that I get the same problem.
Details:
Celestia 1.3.2 (compiled on gcc 4.0.1 from source)
CPU: AMD Athlon XP

From Help->OpenGL Info:
Renderer: GeForce FX 5200/AGP/SSE/3DNOW!
Version: 2.0.0 NVIDIA 76.76

3D acceleration works for sure - 1K+ fps on glxgears. The "~" command shows no errors.
Perhaps we should check the "Supported Extensions"? But what to look for?

Added: Oh, and both the .cmod & .3ds files don't work, so it's not the .cmod problem.

samhain
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Post #37by samhain » 07.12.2005, 14:44

Has anyone tried the new release of Celestia? Are models still missing?There are always errors when I compile from scratch, so I cannot test it.

samhain
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Post #38by samhain » 29.01.2006, 20:53

I downloaded and installed 1.4.0 using the autoinstall. It looks like whatever the bug was is no longer there. All spacecraft I have tried now show up.

Has anyone else had success? with 1.4.0?

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andylong
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Post #39by andylong » 10.02.2006, 20:37

Yes, that worked for me too. I got it from fedora updates with 'yum install celestia'

Regards, Andy :D


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