t00fri wrote:scalbers wrote:Fridger,
I note that some of the other higher resolution images mentioned in this thread also have some artifacts present. I reviewed my software a bit to see if there are any easy ways for me to suppress them. Many of the artifacts are discontinuities between the Magellan data and the underlay (from Calvin Hamilton) that includes other spacecraft. I had adjusted the Magellan overlay based on average brightness and contrast over the entire map. Naturally this broad-brush approach will not allow the brightness/contrast fit to be as good as it could be. Perhaps having a regionally varying brightness/contrast of the Magellan overlay will help it to blend in more smoothly.
Steve,
that matches about my own investigations of the matter. But I am surprised why you did not merge the various layers from different sources using standard soft-mask techniques which eliminates such artifacts right from the start.
I think there are two complementary strategies as to textures, depending strongly on their purpose:
--planetary scientists would want to leave such transitions exactly unmodified in order to retain the complete information an image contains. They rather don't seem to care too much about such nasty seams.
--applications like Celestia want to first of all create a breathtaking yet realistic 3d simulation of celestial bodies. In this case nasty seams, stripes and all that are highly /undesirable/.
Bye Fridger
Fridger,
Glad to see this discussion continue. Andrea's map looks pretty good to me as well. I'd like to eventually compare a 4K (perhaps TIFF) version to mine to get a feel for the processing that was applied.
My software is written pretty much from scratch in IDL, so I'd have to learn a little bit more about standard soft masking techniques and the best way to code them. Any quick online references to them that you are aware of?
Perhaps I'm trying to straddle the line between the planetary science and the more artistic community - I may run the risk of pleasing neither as a result ??