PlutonianEmpire wrote:I just discovered that really small "galaxies" that I use to show globular clusters (again, fictional ones) flicker really badly until you get really close or inside them. Is there a solution to this, or is this a bad bug?
Example:
Code: Select all
Galaxy "Pluto Globular"
{
Type "E0"
RA 17.00000000
Dec 110.00000000
Distance 20000.000
Radius 170.000
AppMag 8.000
Axis [ 0.000 0.000 0.000 ]
Angle 0.0000
}
This is a Windows ONLY feature of FT1.1 which has been fixed (although not been well understood yet!). Depending on both Toti's and my lack of time in the coming weeks, we will either manage to release FT1.2 during this week or only in 3 weeks from now. There is still another bug to be fixed (Milky Way visible at daylight etc)
Bye Fridger
PS: Perhaps you better do not use too unrealistic values for AbsMag, else the rendering scheme might eventually stop working. Both values -35 and +8 are absolutely unrealistic for galaxies, whose average AbsMag ~ -20. You will remember that the difference between AbsMag = -n and -(n+1) is a factor of TEN in luminosity! So your AbsMag =-35 galaxy has a luminosity
higher by a factor
1000000000000000
than the average luminosity
You AbsMag =+8 'galaxy' has a luminosity
lower by a factor
10000000000000000000000000000
than the average galaxy luminosity!