I made some changes, according to my knowledge of light scattering in dense atmospheres as viewed from a planetary surface:
Venus as seen regularly:
Venus without clouds:
Venus haze and upper atmosphere:
Venus surface:
Venus sunset:
This is what I think is a more realistic rendition of the venusian atmosphere. Or could I be wrong about this?
Tired of the default venus atmosphere,
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Topic authorPlutonianEmpire
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Tired of the default venus atmosphere,
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Topic authorPlutonianEmpire
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Topic authorPlutonianEmpire
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Dollan wrote:Yes, that's it.
Odd, when I tried setting the haze density, on one of my fictional worlds, to around 0.9-something, the entire planet was almost lost to visibility. Maybe I'll experiment some more....
...John...
I'm assuming that it probably depends on certain combinations of texture and hazecolor/densities, and/or your video drivers, when celestia renders it all.
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Topic authorPlutonianEmpire
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Code: Select all
HazeColor [ 0.80 0.20 0.00 ]
HazeDensity 1.000
Atmosphere {
Height 60
Lower [ 0.80 0.20 0.00 ]
Upper [ 0.80 0.80 0.50 ]
Sky [ 1.01 0.80 0.20 ]
SunSet [ 1.00 0.00 0.60 ]
}
Terraformed Pluto: Now with New Horizons maps! :D