selden wrote:There is a bug somewhere (maybe in Celestia, maybe not) most often seen on older cards that seems to cause Mesh objects that are in orbit around a planet to glow as if they were "Emissive true." Something similar is visible on my GF6600: Mesh objects in orbit around a planet are illuminated much more brightly than they're illuminated when they're in their own orbit around the Sun.
By the way, I didn't manage to fix the transparency problem on Jestr's Temple 1 new model by converting the 3ds model into cmod...
http://www.celestiaproject.net/forum/viewtopic ... highlight=
In fact, I have this problem with all "big" models that are drawn with a lot of polygones. The only way I found to make them display correctly on screen was to open the model in anim8or and simplify it...
I think I have to choose between buying a new graphic card or waiting for Chris comes back... I'm gonna have a look at my bank account right now.