Celestia online guide

The place to discuss creating, porting and modifying Celestia's source code.
Topic author
Puduku
Posts: 14
Joined: 23.06.2002
With us: 22 years 4 months
Location: Lunay, FRANCE

Celestia online guide

Post #1by Puduku » 11.09.2002, 00:13

Hi everybody
I recently made a major update of my Celestia website which is now fully translated in english thanks to CoreWarrior.
You will found there http://members.fortunecity.com/guilpain everything you need to start making your own add-ons. I also added a new section where you can download all the add-ons I made including the last one, a big model (1.5 Mo) of a space elevator.

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 9 months
Location: Seattle, Washington, USA

Celestia online guide

Post #2by chris » 11.09.2002, 22:38

Puduku wrote:Hi everybody
I recently made a major update of my Celestia website which is now fully translated in english thanks to CoreWarrior.
You will found there http://members.fortunecity.com/guilpain everything you need to start making your own add-ons. I also added a new section where you can download all the add-ons I made including the last one, a big model (1.5 Mo) of a space elevator.

Is there an English translation of the guide, too? The link on the English version of the site still points to the French guide. Anyhow, the guide looks great, and as I commented before in another thread, the diagrams and screenshots should be incredibly helpful for planet creators.

--Chris

Guest

Post #3by Guest » 12.09.2002, 00:20

Hi Chris
Sorry for this, i forgot to update the links but everything should work fine now ;)
And I have just added a new model, the second Death Star, the half finished one which orbits around Endor in the "Return of the Jedi".

http://members.fortunecity.com/guilpain/images/DS04.jpg

Even if I thought my previous space lift model was a big one, this one is much bigger, 8 Mo ! and I also had a few problems making everything works fine.
As for the space lift model there also is a problem of models being rendered in front or behind other.
I had to cheat a little to make the surface of the death star, you can see this by pressing "i", it disappears ! in fact I had to put it as a cloud map as this was the only way to use an opacity map, and as the cloud maps seems to be filtered it appears to be blurred.

I haven't uploaded it yet on my website but you can download it there : http://thibaut.guilpain.free.fr/DeathStar2.zip

Thomas Guilpain
t_guilpain@hotmail.com


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