The "oldest" Forum Guys

General discussion about Celestia that doesn't fit into other forums.
BrainDead
Posts: 238
Joined: 27.08.2005
With us: 19 years 3 months
Location: Germantown, OH

Post #61by BrainDead » 11.09.2005, 12:27

t00fri wrote:The Windows VC++.net compiler now likes our code and all the new galaxies are meanwhile also glowing on the screen of my XP notebook... ;-)


Good Doctor,

How about a screen shot so's we can "Ooh" and "Aah" for a while?
Brain-Dead Bob

Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.1

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 9 months

Post #62by ElChristou » 11.09.2005, 12:32

t00fri wrote:...Either I will "retire for good" or Toti and I will go on implementing the next items on our /long/ ToDO list...


I choose the second option... :wink:
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t00fri
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Location: Hamburg, Germany

Post #63by t00fri » 11.09.2005, 14:04

BrainDead wrote:
t00fri wrote:The Windows VC++.net compiler now likes our code and all the new galaxies are meanwhile also glowing on the screen of my XP notebook... ;-)

Good Doctor,

How about a screen shot so's we can "Ooh" and "Aah" for a while?


OK, Bob, ;-)

here is the famous Whirlpool galaxy M51 (together with its "head" galaxy NGC 5195 and 2 dim galaxies IC4277, IC4278) . What is remarkable is that the composition and rendering was completely automatic :

Note, the distance is ~9 Mpc and the appMag 8.9 as you can read off:

Image

Now let's move in with our virtual spaceship towards the M51 system! Here is another glowing view much closer and brighter now, only around 0.5 Mpc away with an appMag of 2.8!

Image

Enjoy,

Bye Fridger

hank
Developer
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With us: 22 years 9 months
Location: Seattle, WA USA

Post #64by hank » 11.09.2005, 14:49

t00fri wrote:here is the famous Whirlpool galaxy M51 (together with its "head" galaxy NGC 5195 and 2 dim galaxies IC4277, IC4278) . What is remarkable is that the composition and rendering was completely automatic...

Enjoy,

Bye Fridger


Wow. If this doesn't get Chris' attention, I don't know what will.

- Hank

BrainDead
Posts: 238
Joined: 27.08.2005
With us: 19 years 3 months
Location: Germantown, OH

Post #65by BrainDead » 11.09.2005, 15:10

Good Doctor...

"Ooh's" and "Aah's" aren't really adequate here. I'm with Hank...

"WOW!"

I'm ready to go buy a new PC now just so I can see this kind of detail.
"Wow" again...

Thank you sir. Superb!
Brain-Dead Bob



Windows XP-SP2, 256Meg 1024x768 Resolution

Intel Celeron 1400 MHz CPU

Intel 82815 Graphics Controller

OpenGL Version: 1.1.2 - Build 4.13.01.3196

Celestia 1.4.1

julesstoop
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With us: 22 years 8 months
Location: Leiden, The Netherlands

Post #66by julesstoop » 11.09.2005, 15:33

Thanks Fridger, Toti! Amazing improvement.
Lapinism matters!
http://settuno.com/

ajtribick
Developer
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With us: 21 years 3 months

Post #67by ajtribick » 11.09.2005, 15:40

That is, well, very impressive! On the non-graphics side, I see that multiple names for galaxies has apparently been implemented, which is a much-needed feature I think.

If this work doesn't find its way into the official build, it would be a major disappointment.

Superb work!

ElChristou
Developer
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Joined: 04.02.2005
With us: 19 years 9 months

Post #68by ElChristou » 11.09.2005, 15:45

Yes, for an automated tool the result is pretty good.
Tx again to both for this wonderfull work.
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Malenfant
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Post #69by Malenfant » 11.09.2005, 15:46

Excellent!

What other changes will be in the new version (eg interface changes)? Or is it just galaxies that have been updated?

Spaceman Spiff
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Joined: 21.02.2002
With us: 22 years 9 months
Location: Darmstadt, Germany.

Post #70by Spaceman Spiff » 11.09.2005, 16:48

As one of those listed as the 'oldest' Forum Guys, I wondered what I could add. Now I have two things:

1. Fridger's and Toti's galaxies: Ooooh! Aaaah! That really does look very good.

2. Oddly enough, I was sorting a box of old print outs today, and I found one from 08 Jun 2001 of the 'Blazeboard' that used to be at ennui.shatters.net. This was the predecessor to the phpBB now in use for Celestia. Apart from Chris as 'admin' and 'chris', there were just 11 other posters. Topics of the week had been: badly drawn text fonts on Matrox graphics cards, the fact that the 1024?—2048 texture for Earth was too big for many graphics cards, the release and request for feedback on Celestia 1.1.0 from Chris, and the 'dim planet' problem (probably that Lambertian scattering often used by graphics isn't accurate of planets, and causes the terminator to be quite dull).

Spiff.


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