Animated textures

General discussion about Celestia that doesn't fit into other forums.
Guest

Animated textures

Post #1by Guest » 10.09.2002, 21:16

Is there a way to use animated textures :?: like jupiter's red spot ... or Io's surface...


It would be really nice to see... :D

Thilo
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Post #2by Thilo » 10.09.2002, 21:52

I think its been done fore making the clouds rotate on earth, but there its not actually an animation just changing the texture position ... something like that has already been done for Jupiter if i recall correctly.

Don. Edwards
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Post #3by Don. Edwards » 11.09.2002, 01:05

If Chris could implement the usage of animated gifs we could no our way. But I don't think the Celestia engine knows how to wqrk with them.

Rassilon
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Post #4by Rassilon » 11.09.2002, 03:19

In openGL he could implement texture animation using any texture format...just a bit of coding...But the animation would be fixed unless he programmed in different classes for it or something...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Thilo
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Post #5by Thilo » 11.09.2002, 11:50

For the Quake3 engine you can use shader scripts to animate your textures....

Guest

Post #6by Guest » 13.09.2002, 11:57

Vertex shaders should be able to update the position on textures, shouldn't it?

abiogenesis
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Post #7by abiogenesis » 13.09.2002, 15:18

Vertex Sharders are being used to change the position of textures. That's how the Clouds animate. What we mean by "animated" textures are textures that actually change appearance, not just position.


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