Windows CVS Celestia

General discussion about Celestia that doesn't fit into other forums.
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Brendan
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Windows CVS Celestia

Post #1by Brendan » 16.08.2005, 21:50

I put up a Windows CVS Celestia executable here: http://www.rit.edu/~bjr5096/celestia/celestia.html I will try to keep it updated. :mrgreen:

symaski62
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Post #2by symaski62 » 17.08.2005, 09:29

pffffff

:oops: Galaxies ????????????????


SOS !
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.

The Singing Badger
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Post #3by The Singing Badger » 17.08.2005, 15:28

Our inarticulate friend has a point. There are no galaxies in this version! Presumably there's an additional data file that we need? :?

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t00fri
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Post #4by t00fri » 17.08.2005, 15:58

The Singing Badger wrote:Our inarticulate friend has a point. There are no galaxies in this version! Presumably there's an additional data file that we need? :?


YES, certainly. You need the galaxy template files from my TextureFoundry

http://www.shatters.net/~t00fri/images/STemplates.zip

and put them into the Celestia root directory.
But we had that point before. It is entirely independent of Windows.

I have better templates meanwhile, but before committing them to CVS there is some more work ahead of me. Also I have a vastly accuracy improved deepsky.dsc galaxy file that will go to CVS soon as well (together with the largely recoded corresponding PERL galaxy extraction script).

Bye Fridger

jdou
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Post #5by jdou » 17.08.2005, 16:25

Hi Brendan,

What's the version of your "celestiacvs.exe" ?

I can't see the Levels 11 and 12 added on the 1.4.0pre6.

Jdou
P4c 3.0Ghz, 1 Gb, XP sp1, GeForce FX5700u 128 Mb, NV 93.71, Celestia 1.5.0pre2, BMNG 64k

Topic author
Brendan
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Location: Bellows Falls, VT
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Post #6by Brendan » 18.08.2005, 04:16

jdou wrote:Hi Brendan,

What's the version of your "celestiacvs.exe" ?

I can't see the Levels 11 and 12 added on the 1.4.0pre6.


It is the lastest from the cvs this week.

symaski62
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Joined: 01.05.2004
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With us: 20 years 6 months
Location: france, divion

Post #7by symaski62 » 18.08.2005, 07:01

t00fri wrote:
The Singing Badger wrote:Our inarticulate friend has a point. There are no galaxies in this version! Presumably there's an additional data file that we need? :?

YES, certainly. You need the galaxy template files from my TextureFoundry

http://www.shatters.net/~t00fri/images/STemplates.zip

and put them into the Celestia root directory.
But we had that point before. It is entirely independent of Windows.

I have better templates meanwhile, but before committing them to CVS there is some more work ahead of me. Also I have a vastly accuracy improved deepsky.dsc galaxy file that will go to CVS soon as well (together with the largely recoded corresponding PERL galaxy extraction script).

Bye Fridger


ok thanks
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.


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