Steve Albers has produced a spectacular new map of Mimas based on the latest Cassini images. Check it out here.
- Hank
Steve Albers' new map of Mimas
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It's good, isn't it? You can actually see the features inside the Herschel crater like you couldn't before, in the old Mimas map half of it was black on the inside.
- Michael
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First post - 11th October 2004
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Re: Steve Albers' new map of Mimas
Very nice as usual,Steve!hank wrote:Steve Albers has produced a spectacular new map of Mimas based on the latest Cassini images.
I've quickly tested a fictitious addition, readjusted, to see it in Celestia.. ya, there's a tiny misalignement -see the basic mimas 1st pic- but the difference of details is impressive:
Jeam
Catalogue des ajouts /Catalog for the Add-Ons in French
...PAGES LOSTS, SORRY
...PAGES LOSTS, SORRY
Yes,but it is an easy fixing.The only thing we have to do is use the filter movement and move 1024 pixels in the image,in Photoshop.It should have something similar in Gimp and others.
The only thing I didn??t like in this new texture are the black spaces to represent something not known in Mimas texture...
The only thing I didn??t like in this new texture are the black spaces to represent something not known in Mimas texture...
t00fri wrote:I have also checked the misalignment. I don't think it's "tiny"...
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danielj wrote:Yes,but it is an easy fixing.The only thing we have to do is use the filter movement and move 1024 pixels in the image,in Photoshop.It should have something similar in Gimp and others.
The only thing I didn??t like in this new texture are the black spaces to represent something not known in Mimas texture...t00fri wrote:I have also checked the misalignment. I don't think it's "tiny"...
Bye Fridger
That's of course NOT the misalignment I was referring to . Steve's textures always need an offset by width/2 in order to fit to Celestia's central meridian conventions. That offset I always do automatically...
The question is obviously whether the misalignment is in the old or the new Mimas texture. I'll look into that issue more thoroughly, as soon as I find some time. But I am still busy with the galaxy coding...
Bye Fridger