What are the key points to make a photoreal starfield

Tips for creating and manipulating planet textures for Celestia.
Topic author
dash1969
Posts: 3
Joined: 26.07.2005
With us: 19 years 3 months

What are the key points to make a photoreal starfield

Post #1by dash1969 » 26.07.2005, 18:23

Hi,
What are some of the major keypoints to make a photoreal starfeild for a 3d planet?

Thanks InAdvance

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 9 months

Post #2by ElChristou » 26.07.2005, 20:18

Welcome

If you try to explain a bit more your idea, perhaps someone will be able to respond to your question...

Are you asking within Celestia? Starfield, there is already one, more than realistic... Are you talking about some kind of background for other purpose?
Image

Topic author
dash1969
Posts: 3
Joined: 26.07.2005
With us: 19 years 3 months

Post #3by dash1969 » 26.07.2005, 21:02

Opps my bad :oops:

Well were be told to try and receate a StarWars type starfield.
Since this whole project will be a 3 elements.

1.StarWars type starfield for the bg

2.A Photoreal type of planet(land/sea,cloud and atmosphere with glowing edge.

3.Then design a space ship of some kind.

I hope this help abit more

C4D 3d 3d modeling
Photoshop -paint and mixing alot of base color into on other Shake for comp layers

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 9 months

Post #4by ElChristou » 26.07.2005, 21:07

You should try some tutorials here:

http://shatters.net/forum/viewtopic.php?t=7183

and specially at http://www.solarvoyager.com
Image

Topic author
dash1969
Posts: 3
Joined: 26.07.2005
With us: 19 years 3 months

Post #5by dash1969 » 26.07.2005, 21:27

ElChristou,
Thanks I will checks these out.And be back when I can.
God Bless and you have a good one :D


P.S. this is the effect I am trying to ahive to the far right.
StarWars comp look at the

http://www.theforce.net/swtc/Pix/trailer/flyby1.jpg

If you come across any other links that can further help this process along just add them here.Much thanks[/img]

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 9 months

Post #6by ElChristou » 26.07.2005, 21:33

dash1969 wrote:ElChristou,
Thanks I will checks these out.And be back when I can.
God Bless and you have a good one :D


Tx, don't worry for me I will be fine :wink:
Think in showing us your work.

Bye
Image

bdm
Posts: 461
Joined: 22.07.2005
With us: 19 years 4 months
Location: Australia

Post #7by bdm » 28.07.2005, 03:22

dash1969 wrote:1.StarWars type starfield for the bg

The only problem here is that the star fields used as backgrounds in the Star Wars films were not realistic. In those films, the stars are too uniform in brightness, colour and distribution. A real star field would have bright stars and dim stars, blue stars and red stars, stars in clusters and stars on their own.

One could try to simulate such a star field, but I feel it is better and easier to simulate a realistic star field. All one has to do then is pick a star and use the starfield as seen from that star as the starfield.

If you feel that an unrealistic Star Wars-style star field is the only way to go, you will need to create your own STar Catalogue (STC) file and use that instead of stars.dat. You could then place about 10,000 stars of uniform brightness uniformly across the sky and then run Celestia. You may need to create your own software to do this, or use a carefully-crafted spreadsheet to create random stars. This will not be easy but it can be done.

bh
Posts: 1547
Joined: 17.12.2002
With us: 21 years 11 months
Location: Oxford, England

Post #8by bh » 16.09.2005, 15:21

As it's nearly October I guess you've found a solution to this. However...I made a starfield for a wallpaper I was making. You can preview it here:
http://bobhundley.com/wallpapers/patrol.jpg

I did it with photoshop using the noise filter and took it from there.

regards...bh.

buggs_moran
Posts: 835
Joined: 27.09.2004
With us: 20 years 1 month
Location: Massachusetts, USA

Post #9by buggs_moran » 17.09.2005, 01:30

Homebrew:
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M


Return to “Textures”