ElChristou wrote:mmmh... I don't get the point...
When I'm moving in one direction without selected object at x speed, I can look where I want using the mouse... it's only when changing the speed that my direction will also change depending of the center of the screen (where I am looking at).
Ex: when moving at 20 ly/s, first the stars will "scroll" front to back, but if I look to the right at 90?°, stars will be scrolling left to right... now if I change the speed at this moment, it will also be a direction change of 90?° (with stars scrolling once more front to back)
When and object is selected (ex. Follow Earth), and I am pointing at it with a speed x, I can also use the alt-click to look it from wathever angle staying in the same direction...
Now if you want to look a target and then want to go to other direction without changing your point of view (target), this seems impossible...
Yes, El Christou - that is how my targeting works as well - sometimes. I does not seem to be consistent. SOMETIMES I can change the direction of my view with the mouse - but SOMETIMES changing the view causes me to reset to movement in that direction. Is this a bug? Has anyone else noticed that? I'm on Mac OS, if the makes a difference (which it usually doesn't)
The other thing that will "reset" my movement in the direction I am facing (as your "change the speed at this moment" does) - is using the keyboard or keypad to change how I look.
What would be great is if one COULD change the direction of view - separate from movement. Perhaps the keypad controls direction of movement - and the mouse controls direction of view - just like a video game. Seems like a basic tool for POV simulations like this...
Any coders out there wanna take a stab?
