Fixed double vision problem in foreground orbits

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BlindedByTheLight
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Post #41by BlindedByTheLight » 13.07.2005, 08:01

I hate to send like my grandparents, but what does it mean that the "stuff is being checked in"? In general, and in terms of the crashing? TOTAL non-coder here... :)
Steven Binder, Mac OS X 10.4.10

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selden
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Post #42by selden » 13.07.2005, 09:32

Chris is in the middle of making modifications to the official Celestia code, which includes some of Dr.Joe's mods. Unfortunately, he's only uploaded some of the modified files. He had to go to work before he finished. As a result, the code on SourceForge isn't consistant right now and won't compile successfully.

"Checking in code" is the formal tem for the process of uploading code to a CVS repositiory like Celestia's on SourceForge.
Selden

MB
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Post #43by MB » 13.07.2005, 12:31

Thank you Selden for the info, since I have the same compile error tht BlindedByTheLightunder Windows :oops:
MB

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doctorjoe
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Compiles now...

Post #44by doctorjoe » 14.07.2005, 04:36

It compiles now for me. I've upload a new set of patches that fit with the latest CVS version.

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t00fri
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Post #45by t00fri » 14.07.2005, 07:45

Chris left again for climbing at Mt. Baker until the weekend. The new code he has integrated so far compiles OK for me. There is quite a bit more to come. The galaxy.cpp is so far only at the level of an early patch. There is some new shader code, though from Chris for elliptical galaxies.

Bye Fridger

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doctorjoe
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Question

Post #46by doctorjoe » 17.07.2005, 04:35

Are foreground orbits working for moons. Can you give me a snapshot of a situation where a moon orbit is supposed to get in front of saturn and let me know if the doppelganer still exists?

Also can you e-mail me your render.cpp file to joe@confucius.gnacademy.org.


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