Flight Model and Joystick Control / Calibration

The place to discuss creating, porting and modifying Celestia's source code.

How about Flight Model and Joystick Control / Calibration

Souds Like fun. Yes Lets do it Space Jocks!
7
88%
No! I'll make do with making "Swooshie" sounds every time I select "Go to" and Fly to that distaint Red Giant.
1
13%
 
Total votes: 8

Topic author
Robert
Posts: 5
Joined: 07.03.2002
With us: 22 years 8 months
Location: Melboune, Australia

Flight Model and Joystick Control / Calibration

Post #1by Robert » 07.03.2002, 14:49

I am looking to develop a flight model and joystick control for Celestia. Anyone interested / Have Suggestions etc. I'm Going to be working on this over the next 2 weeks.

Guest

Post #2by Guest » 11.03.2002, 14:31

I have not tried the existing joy stick support in celestia yet but i have noticed that moving around using the mouse and/or keyboard is not very smooth. Although the mouse and keyboard controls are designed to be very efficient (ie it is possible to quickly zoom around all the planets and view objects from any angle and distance), it cannot be done gracefully. the moment you touch the controls you introduce jerky or stepped movements which are very unspace like. A flight interface using a joystick which was very dampened so that changes to speed and direction were smooth would be a great improvement. Even if celestia had an option to adjust the sensitivity of the existing keyboard and mouse controls would be a great help.

Topic author
Robert
Posts: 5
Joined: 07.03.2002
With us: 22 years 8 months
Location: Melboune, Australia

UPDATE!

Post #3by Robert » 11.03.2002, 23:58

We've done a quick and dirty mod of the source mapping speed and direction to directly to mouse (and wheel) or joystick (and thrust) so you can fly manually from place to place. Is really cool fun to fly now. More "Swoooshing" sounds made by astral navigators than ever before:). We're working on fine tuning speed control to create a couple of sweet spots and the low and high end to enable better maneuvoring, and less chance of overshooting targeted objects. Next stop is mapping roll and pitch to give "plane like" maeverability. Once were done and got it running stable we'll subit it for review :)

ron
Posts: 18
Joined: 25.02.2002
With us: 22 years 9 months
Location: Perth, Australia

Post #4by ron » 12.03.2002, 13:28

sounds great robert, i will certainly be keen to try it out as i think this is just what celestia needs. what files are affected by your mods ... will it be just a matter of replacing the celestia.exe file.

ron

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

UPDATE!

Post #5by Rassilon » 12.03.2002, 19:51

Robert wrote:We've done a quick and dirty mod of the source mapping speed and direction to directly to mouse (and wheel) or joystick (and thrust) so you can fly manually from place to place. Is really cool fun to fly now. More "Swoooshing" sounds made by astral navigators than ever before:). We're working on fine tuning speed control to create a couple of sweet spots and the low and high end to enable better maneuvoring, and less chance of overshooting targeted objects. Next stop is mapping roll and pitch to give "plane like" maeverability. Once were done and got it running stable we'll subit it for review :)


Would you by chance be adding sound to planet surfaces? If you do make it moddable ;) as I would love to have surface ambience as an added touch to my planet addons!...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Topic author
Robert
Posts: 5
Joined: 07.03.2002
With us: 22 years 8 months
Location: Melboune, Australia

YOu do realise in space no one can hear you scream :)

Post #6by Robert » 13.03.2002, 00:52

And if we did this I cnt help but think it would be a little like leaving graffiti on a far larger scale. I kind of enjoy the "purity" of celestia :)
However... that said:
Planetoid sounds would be interesting... for instance, the chatter of several hundred million pen lids and car keys swiming in the oceans of europa complaining about the uncanny existance of wormholes down the back of sofas:)

Or maybee spooky alien music for planet LV427.... would you want to land there? :P

Or the theme to 2001 during orbital sunrise over earth.

Many possibilities, most corney, however on a more serios note I think audial prompts quoting speed would be useful ie "1 au..." .5 speed of light etc. at the moment checking speed in free flight (at the corner of the screen) is a little like taking your eyes off the road... "whoops, just overshot that planet, u oh, just flew throgh a sun." good idea or not?

Topic author
Robert
Posts: 5
Joined: 07.03.2002
With us: 22 years 8 months
Location: Melboune, Australia

regarding the flight control mods.

Post #7by Robert » 13.03.2002, 00:58

ron wrote:sounds great robert, i will certainly be keen to try it out as i think this is just what celestia needs. what files are affected by your mods ... will it be just a matter of replacing the celestia.exe file.

ron


We think it will be ready for people to play with in about a week, currently a recompiled celestia.exe is all that is needed, however it is still quick and dirty.

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

YOu do realise in space no one can hear you scream :)

Post #8by Rassilon » 13.03.2002, 02:50

Robert wrote:And if we did this I cnt help but think it would be a little like leaving graffiti on a far larger scale. I kind of enjoy the "purity" of celestia :)
However... that said:
Planetoid sounds would be interesting... for instance, the chatter of several hundred million pen lids and car keys swiming in the oceans of europa complaining about the uncanny existance of wormholes down the back of sofas:)

Or maybee spooky alien music for planet LV427.... would you want to land there? :P

Or the theme to 2001 during orbital sunrise over earth.

Many possibilities, most corney, however on a more serios note I think audial prompts quoting speed would be useful ie "1 au..." .5 speed of light etc. at the moment checking speed in free flight (at the corner of the screen) is a little like taking your eyes off the road... "whoops, just overshot that planet, u oh, just flew throgh a sun." good idea or not?


LOL...I know one thing Robert, The most useful thing I can forsee other than what your doing would be to add sprite collision...Make it so when the surface of the planet is reached, the ship stops, or cannot pass through the planets surface...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

marc
Posts: 426
Joined: 13.03.2002
With us: 22 years 8 months
Location: Outback Australia

The Hack

Post #9by marc » 13.03.2002, 13:35

Here is the link to the swooshing hack.
Based on ver 1.2.0
Marc Griffith
http://www.users.bigpond.com/ryears/


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