Post #17by Rassilon » 12.09.2002, 06:50
Well mine chris has heard a billion times hehe...These should be for future versions...maybe some might appear soon...
* Stars visible past 16,000 ly
* Emissive objects do not cast shadows....And thier clouds are emissive
* Flares can be added to objects using the FlareTexture and FlareColor scripts...
* Emissive objects produce thier own temprature... You know maybe do away with emissive objects and add in the ability to change the surface texture, flare color and texture of stars in the STC files...Why have the emissives then? Well I suppose keep them for brown dwarfs but night textures work well for those...
* Pulsars that pulse
* Jet streams for black holes
* Allow transparency maps instead of making the whole model semi-transparent...Good for Nebulas and ascension disks on black holes...
* RA and Dec coordinates of an object displayed as well as options to display deg F Celsius and/or K...
* Selectable Galaxies...
* Oblate objects with atmospheres oblate....as well as models that have rough surfaces...eg the model I used in the most current system I made complete with mountains....I believe that something like the surface definition of these objects should be aligned to the lowest point instead of the highest...This will also allow you to approach objects like a oblong space station more closely without using thrust...
* model bumpmaps, spectural mapping, and nightlights...and straighten the cloud formations around them...They contour themselves to the surface instead of circle it...This might be hard...Unless you made a script CloudOblateness...though clouds oblate perfectly with a oblate smooth surface...
* Better Galaxy models....been mentioned that Chris is working on this...Along with Nebulas
* The ability to add models/planets as stand alone without a star to circle....Uses galactic coordinates RA and Dec...This would be nice for making nebulas and rouge planets
* Ring shadows on the front surface of the planet as well
* Cloud shadows and cloud underside shadows
* eclipse shadows darken clouds and atmosphere
* Multiple Cloud layers
* Factural texturemapping to produce planetary landscapes
* I suppose lens flares would be nice
* Binary starlight..or trinary...etc...
* I still think sounds on planet surfaces would be nice...
Sorry I was on a roll there...I KNOW you wont add these in this version....but man if those were in the next version or two....wow...I could imagine the beautiful crap we all could make then hehe...
btw how many are making addons programming wise for Celestia right now? If any of them could make some of these for me I am more than sure I would use them....without a doubt...Suppose I could do it too...
Thanks again Chris and all involved in making my dream come true....The best damn space sim out there!!!
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!