Question for anyone who can help.

General discussion about Celestia that doesn't fit into other forums.
Topic author
TourqeGlare
Posts: 100
Joined: 07.05.2005
With us: 19 years 10 months
Location: Wherever Vger went

Question for anyone who can help.

Post #1by TourqeGlare » 28.06.2005, 04:43

OK.
I went to a site with Star Trek 3ds files and downloaded
Image

But the mesh was messed up.
I fixed the mesh with Anim8tor to the point of
it being acceptable. Afterward, I assigned
textures to the model and saved as a 3ds
file using the export option.
Now when I open Celestia, the mesh looks great,
but I dont see any textures.
What happened?

Get the mesh and my modifications here
http://dl3.rapidshare.de/files/2649070/ ... _Refit.zip

Jestr said in another thread...
a lot of meshes available to download are made for rendering space scenes in modelling software and are usually made up of many sub-objects (each with their respective textures).Celestia however requires that each object can have only one texture,so the answer is you must split all of the sub-objects off as individual-objects and reassign the textures.Other times the textures applied might use different masks,bump maps,opacity,illumination maps which work great in the modelling software but not unfortunately in Celestia.I will take a look at it over the next few days

I want to know if this is the solution.
If it is, how do I do that and what do I use?

Thanks alot people. :)

Tech Sgt. Chen
Posts: 187
Joined: 04.11.2003
With us: 21 years 4 months
Location: Northern NJ/USA

Star Trek Folder

Post #2by Tech Sgt. Chen » 28.06.2005, 08:48

Ok, I'm assuming you placed the textures in a folder and created a file (SSC) I think, that associates the textures with the 3ds.
Hi guys. Listen, they're telling me the uh,
generators won't take it, the ship is breaking apart and all that. Just, FYI.
(Athlon X2 6000+ Dual Core 3Ghz, 8GB DDR2-800, 500GB SATA 7200RPM HD, 580W,
GeForce 9600GT-512, 64Bit, Vista Home Premium)

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t00fri
Developer
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With us: 22 years 11 months
Location: Hamburg, Germany

Post #3by t00fri » 28.06.2005, 09:11

I would appreciate if you could reduce the SIZE of your huge deviantART logo by at least a factor of TWO (or skip it entirely...)

Thanks,

Bye Fridger

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selden
Developer
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Location: NY, USA

Post #4by selden » 28.06.2005, 10:16

Now when I open Celestia, the mesh looks great,
but I dont see any textures.
What happened?

The textures all are the wrong sizes: 47x295, 365x474, etc. Celestia and all current graphics hardware require that they be a power of two on a side: 256x256, 128x512, etc. Software renderers can use other sizes, but hardware can't.

Also, there are still some big gaping holes on the underside of the model. The topside looks reasonably good, though.
Selden

Topic author
TourqeGlare
Posts: 100
Joined: 07.05.2005
With us: 19 years 10 months
Location: Wherever Vger went

Post #5by TourqeGlare » 28.06.2005, 16:14

Tech Sgt. Chen: Always. Its the first thing I
do when putting a "strange" 3ds in Celestia.

t00fri: sure. Its going down by 50%
If that doesn't work, Ill get rid of it.
Im sorry to say, but Ill do it when the site is
faster. Its sllllllloooooooooowww now. :lol:

seldon: Thanks. The texture idea never occurred to me.
Ill mess with the model too.

To all 3:I hope I spelled your names right. :( :lol:

Topic author
TourqeGlare
Posts: 100
Joined: 07.05.2005
With us: 19 years 10 months
Location: Wherever Vger went

Post #6by TourqeGlare » 28.06.2005, 17:53

Yes!
That worked (almost) perfictly!

I have minor minor mesh problems,
but its really good!

Thanks all! :D


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