Murphy wrote:Maybe 16MB is not enough?
Vendor: 3Dfx Interactive Inc.
Renderer: 3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/KNI/ICD (Jan 16 2001)
Version: 1.1.0
Max simultaneous textures: 2
Max texture size: 256
Supported Extensions:
GL_ARB_multitexture
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_stencil_wrap
GL_EXT_texture_env_add
GL_EXT_vertex_array
GL_SGIS_texture_edge_clamp
GL_EXT_paletted_texture
GL_EXT_shared_texture_palette
GL_SGIS_multitexture
GL_EXT_fog_coord
WGL_EXT_extensions_string
WGL_3DFX_gamma_control
WGL_EXT_swap_control
WGL_ARB_extensions_string
Murphy,
I am sorry to say so, but this is just not an appropriate graphics card equipment for an OpenGL program as complex as Celestia.
That explains a lot of your troubles...
Presumably your CPU is correspondingly "senior"? Just for "normalization", my graphics card uses 256 MB of DDR RAM and supports the OpenGL 2.0 Render path. My CPU is 3.2 GHz with 3 GB (!) of CL2 RAM. Correspondingly my fps rate is always close to 100/sec and often in the 120's, all based on 32 bitplane color, 4x anti alias and 1600x1200 resolution
Chris is even better equipped...
With your tiny texture size and little RAM, you could never even develop a /feel/ for what you are missing . I wrote earlier that I am using typically 2048x2048 texture tiles, making up HUGE and most detailed textures of 2-4 GB!
Your OpenGL version is hopelessly outdated. Version 1.1.0 is officially UNSUPPORTED in the context of Celestia. Is this the latest driver you can get for your card? You will be unable to render the majority of 3d effects with this driver.
I thought your were talking about professional level equipment [, when making all those reproaches to the Celestia crew, initially.] Sorry...
Bye Fridger