New Shuttle...
1st question: is it really possible to place the point of view inside of the cockpit in Celestia? And if so, how?
(Anyway it sounds pretty nice to take some pictures of earth through the sidewindows of your Atlantis).
2nd question: the model seems pretty complex, so, if the answer to question1 is negative, then, is it worth? all those poligons for the cockpit of a spaceship flying around (and quite close to) the most complex object in Celestia? Isn't it overkill?
Oh! I almost forgot the most important part: Great work
(Anyway it sounds pretty nice to take some pictures of earth through the sidewindows of your Atlantis).
2nd question: the model seems pretty complex, so, if the answer to question1 is negative, then, is it worth? all those poligons for the cockpit of a spaceship flying around (and quite close to) the most complex object in Celestia? Isn't it overkill?
Oh! I almost forgot the most important part: Great work
Hi Giorgio,it is possible to fly through/in anything in Celestia using the 'a' and 'z' keys.Lately I have been placing transparent objects at different locations within my Stargate addons which make it easy to visit as they show up in the navigation menu.Maybe El Christou could do this,looks great inside,cheers Jestr
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Topic authorElChristou
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jestr wrote:Hi Giorgio,it is possible to fly through/in anything in Celestia using the 'a' and 'z' keys.
Right... This shot has been done using this technic...
Lately I have been placing transparent objects at different locations within my Stargate addons which make it easy to visit as they show up in the navigation menu.Maybe El Christou could do this,looks great inside,cheers Jestr
Jestr, before releasing I will ask you exactly for this...
************
I was wondering... how about presenting the "stack" like this:
Note: this is just a quick test, all is wrong (color, meshes, normals...)
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Topic authorElChristou
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Wow.
If you call it 'shot of the day' there must be more up your sleeve for the coming week :)
If you call it 'shot of the day' there must be more up your sleeve for the coming week :)
Lapinism matters!
http://settuno.com/
http://settuno.com/
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Topic authorElChristou
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Topic authorElChristou
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Beowulf01 wrote:WOW You are a damm fine modeler!!
Very good work..
Tx, but don't exaggerate... If you want to see what I call fine modeler, go to http://scifi3d.theforce.net/ and have a look to the WIP...
*********
To everybody,
Can someone write another ssc to place the stack in static position over Cap Canaveral? The model is almost ready...
Tx.
The LongLat directive can be used to place an object at a fixed longitude, latitude and altitude. You can use it instead of an EllipticalOrbit directive.
The exact values would have to be adjusted to place it over the correct launch pad of the Cape Canaveral VT. (Sorry, I don't have the time to do that right now.)
The exact values would have to be adjusted to place it over the correct launch pad of the Cape Canaveral VT. (Sorry, I don't have the time to do that right now.)
Selden
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Topic authorElChristou
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selden wrote:The LongLat directive can be used to place an object at a fixed longitude, latitude and altitude. You can use it instead of an EllipticalOrbit directive.
The exact values would have to be adjusted to place it over the correct launch pad of the Cape Canaveral VT. (Sorry, I don't have the time to do that right now.)
Tx. for the info, Selden... Unforntunatly I don't have time to study the whole topic of creating ssc correctly... I will release the stack later as I also have a problem of depht sorting (this bug begin to be really boring )... here a shot to illustrate:
I was playing with Jestr technic to have a part of the model emissive, but... when time is running, it give me the usual horrible flickering ...
The day someone do something to fix this will be a great day...
KSC launch pads;
KSC - Pad 39 A
28.62715 North----80.62090 West...> Space Shuttle Pad
KSC - Pad 39 B
28.60840 North---80.60420 West...
( Follow the roads to the south for several dozen more smaller launch pads!)
KSC - Shuttle Landing Facility
28.61380 North---80.69360 West...> World's Largest Runway
Here are some other major launch sites.
regards,
TERRIER
KSC - Pad 39 A
28.62715 North----80.62090 West...> Space Shuttle Pad
KSC - Pad 39 B
28.60840 North---80.60420 West...
( Follow the roads to the south for several dozen more smaller launch pads!)
KSC - Shuttle Landing Facility
28.61380 North---80.69360 West...> World's Largest Runway
Here are some other major launch sites.
regards,
TERRIER
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
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Topic authorElChristou
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Topic authorElChristou
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Topic authorElChristou
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ElChristou wrote:Hello,
The ssc is not ready yet...
Someone know at what altitude the shuttle drop the rest of the stack?
You'll be hard pressed to find any better info on the;
Solid Rocket Boosters.
and
External Tank
than the above links.
External Tank link wrote:When the SSMEs are shut down, the ET is jettisoned, enters the Earth's atmosphere, breaks up, and impacts in a remote ocean area. It is not recovered.
It looks like the ET is jettisoned once the shuttle is in orbit. It is done safely over a large ocean....of course you could be really " " and jettison it over your least favourite country!
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
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Topic authorElChristou
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Topic authorElChristou
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Wow, superb !
You've gotta love that head-on shot!
Don't know about the emissive effect - it looks aright as it is.
You haven't managed to do an xyz take-off orbit by any chance ?
You've gotta love that head-on shot!
Don't know about the emissive effect - it looks aright as it is.
You haven't managed to do an xyz take-off orbit by any chance ?
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
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Topic authorElChristou
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TERRIER wrote:...Don't know about the emissive effect - it looks aright as it is...
The emissive in the shot above is OK because time is stopped... otherwise the flickering of depht sorting is quite insufferable...
You haven't managed to do an xyz take-off orbit by any chance ?
arrghhh... I pass 2 days on the simple ssc, so I will let someone else with more experience with this kind of stuff to play with the xyz path...