Problem rendering planets with rings... Help needed.

General discussion about Celestia that doesn't fit into other forums.
Topic author
Shade
Posts: 4
Joined: 26.05.2005
With us: 19 years 6 months
Location: Finland

Problem rendering planets with rings... Help needed.

Post #1by Shade » 26.05.2005, 17:32

Does anybody here have any idea, why I cant see any ringed planets without the planets textures going dodgy(black triangles all over them) and it slows down ALOT.

My video card is Ati Radeon 9200, I have 512Mb DDR, 128Mb screen memory(or something like it, I dont know what it is in english.) and my processor is 2,08GHz(2082MHz).

I've tried to switch the rendering type to Basic, Multitexture and Vertex Program, but it still doesnt show ringed planets nor their rings correctly.

My video card can also read 2k graphics, and the rings and their textures are a filetype my card supports and are 1k.

I'm really confused what could be wrong with it.

Help greatly appreciated.

Picture of Saturn&Rings with vertex program:
Image

On Multitexture and Basic its otherwise the same but the saturn just turns to a dark green melon with brown stripes and slows down even more.

This also happens with Uranus and Jupiter.

OpenGL Info directly from Celestia:

Vendor: ATI Technologies Inc.

Renderer: Radeon 9200 DDR x86/MMX/3DNow!/SSE

Version: 1.3.3604 WinXP Release

Max simultaneous textures: 6

Max texture size: 2048



Supported Extensions:

GL_ARB_multitexture

GL_EXT_texture_env_add

GL_EXT_compiled_vertex_array

GL_S3_s3tc

GL_ARB_point_parameters

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_mirrored_repeat

GL_ARB_transpose_matrix

GL_ARB_vertex_blend

GL_ARB_vertex_program

GL_ARB_window_pos

GL_ATI_element_array

GL_ATI_envmap_bumpmap

GL_ATI_fragment_shader

GL_ATI_map_object_buffer

GL_ATI_texture_env_combine3

GL_ATI_texture_mirror_once

GL_ATI_vertex_array_object

GL_ATI_vertex_attrib_array_object

GL_ATI_vertex_streams

GL_ATIX_texture_env_combine3

GL_ATIX_texture_env_route

GL_ATIX_vertex_shader_output_point_size

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_clip_volume_hint

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_multi_draw_arrays

GL_EXT_packed_pixels

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_stencil_wrap

GL_EXT_texgen_reflection

GL_EXT_texture3D

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_lod_bias

GL_EXT_texture_object

GL_EXT_texture_rectangle

GL_EXT_vertex_array

GL_EXT_vertex_shader

GL_HP_occlusion_test

GL_KTX_buffer_region

GL_NV_texgen_reflection

GL_NV_blend_square

GL_NV_occlusion_query

GL_SGI_color_matrix

GL_SGI_texture_edge_clamp

GL_SGIS_texture_border_clamp

GL_SGIS_texture_lod

GL_SGIS_generate_mipmap

GL_SGIS_multitexture

GL_SUN_multi_draw_arrays

GL_WIN_swap_hint

WGL_EXT_extensions_string

WGL_EXT_swap_control

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #2by selden » 26.05.2005, 18:34

It seems to me that the graphics drivers may be woefully out of date. Your copy of Celestia shows
Version: 1.3.3604 WinXP Release
The ATI Web site claims to be providing display driver version 6.14.10.6546

I don't have an ATI card, though, so I'm not sure if the two numbers correspond to the same information.

ATI's drivers for WinXP are available at https://support.ati.com/ics/support/def ... deptID=894
Selden

Topic author
Shade
Posts: 4
Joined: 26.05.2005
With us: 19 years 6 months
Location: Finland

Post #3by Shade » 28.05.2005, 13:03

Yeah my drivers havent been updated even once since '03 I got this computer :P

Well now I upgraded, and got the brand new Catalyst 5.5 driver pack working good. The ringed planets show up properly and it even renders normal planets 100 times better than before! IE. Mercurys craters shadows look very realistic.

Thanks for the link, selden. Now I can make my Ocean of Stars systems and other things better when I can have rings and even see them myself.

TourqeGlare
Posts: 100
Joined: 07.05.2005
With us: 19 years 6 months
Location: Wherever Vger went

Post #4by TourqeGlare » 02.06.2005, 05:23

That Saturn pic is scary... 8O


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