I want to use a very huge 440 mb satellite foto as virtual texture. The resolution is 5 m2 per pixel, there are 4 parts with height 8728 width 8404 pixels each.
The picture's left upper coordinates are Gauss Kr??ger M31 403948.0 5260411.0, spacing of pixels is 5 m.
It shows an area of about 70 km2 in the Austrian Alps, Salzburg and K?¤rnten in high detail.
Can anybody give me some advice how to calculate lon/lat from Gauss Kr??ger and how to split the picture in textures to be used in Celestia VT ?
Any help is highly appreciated.
HLOQ
how to make VT from huge satellite foto ?
Google gives you (for example) the following info links:
Gau??-Kr??ger-Koordinatensystem - Wikipedia
Frank Swiaczny: Gauss-Kr??ger Koordinaten
Koordinatentransformation UTM nach Gau??-Kr??ger
Kartengitter: Swissgrid, Gauss-Kr??ger, German Grid, UTM
You should note, in case you are reprojecting, that Gauss-Kr??ger(German Grid) and UTM are two slighly different projections. The first uses the 'Bessel-Ellipsoid' whereas the second uses the 'WGS84-Ellipsoid'. Also note that official Austrian map material uses a slightly moved 'Bessel-Ellipsoid'.
In case you've finally understand and processed all this coordinate-transformation and reprojection stuff, you can start teaching us all
maxim
Gau??-Kr??ger-Koordinatensystem - Wikipedia
Frank Swiaczny: Gauss-Kr??ger Koordinaten
Koordinatentransformation UTM nach Gau??-Kr??ger
Kartengitter: Swissgrid, Gauss-Kr??ger, German Grid, UTM
You should note, in case you are reprojecting, that Gauss-Kr??ger(German Grid) and UTM are two slighly different projections. The first uses the 'Bessel-Ellipsoid' whereas the second uses the 'WGS84-Ellipsoid'. Also note that official Austrian map material uses a slightly moved 'Bessel-Ellipsoid'.
In case you've finally understand and processed all this coordinate-transformation and reprojection stuff, you can start teaching us all
maxim
thank you Maxim and Jestr
the picture is "orthorectified" and "norded in" - I guess that means the same as equirectangular, so I don't have to reproject (which would be beyond my intentions
a small part of it has been used for a virtual flight / 3d hiking map application together with a 25m-grid DEM, that fits very accurately (http://www.coolmaps.at/rennweg.html)
now it seems to turn out to the question how to get lon/lat for the 4 corners, given Gauss-Kr??ger coordinate for NW and pixel spacing, height and width for NE,SE,SW, I could not figure out from Maxims links how to calculate that
and then how to cut it in how many pieces/levels ...
hloq
the picture is "orthorectified" and "norded in" - I guess that means the same as equirectangular, so I don't have to reproject (which would be beyond my intentions
a small part of it has been used for a virtual flight / 3d hiking map application together with a 25m-grid DEM, that fits very accurately (http://www.coolmaps.at/rennweg.html)
now it seems to turn out to the question how to get lon/lat for the 4 corners, given Gauss-Kr??ger coordinate for NW and pixel spacing, height and width for NE,SE,SW, I could not figure out from Maxims links how to calculate that
and then how to cut it in how many pieces/levels ...
hloq
Please read http://www.lns.cornell.edu/~seb/celestia/textures.html#2.5
it includes links to other VT documentation and to VT creation utilities.
it includes links to other VT documentation and to VT creation utilities.
Selden