Silent Running Valley Forge v1.2 sci-fi addon

Post requests, images, descriptions and reports about work in progress here.
jestr
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Post #21by jestr » 15.02.2005, 17:26

Looks much the same as the one on ScyBladeGhost sit Martin.It only requires a Maxscript to import msh files into 3dsMax.Actually the msh file itself looks fairly similar to a cmod text file-not identical though,Jestr

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Jeam Tag M
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Post #22by Jeam Tag » 15.02.2005, 17:36

Cham wrote:It's a .msh file. How can we convert this to 3ds ? Is it possible ?
It had done in .3ds and converted to the Orbiter native .msh file, i see in 'Tutorial' on the Vinka site. I know there are converters to .msh, but I don't know how to turn .msh into .3ds (or .CMOD) . Some Orbiter models have had converted for Celestia (ISS, for example).... Who knows? Jeam
Catalogue des ajouts /Catalog for the Add-Ons in French
...PAGES LOSTS, SORRY

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Cham M
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Post #23by Cham » 16.02.2005, 01:13

Okay guys, I made a Tintin rocket almost from scratch. It's all smooth in Celestia. I'll upload it to the motherlode, if there's some interest. Here's the result :

Image
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Oniisan
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I'm interested!

Post #24by Oniisan » 16.02.2005, 02:02

Yes Cham, please post your Tintin model :-) I tried ScyBladeghost's model, but the checkerboard pattern was out of alignment (see pic). It worked fine in 3D Max and I did try to correct the problem, but no luck yet.

Image

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ScyBladeghost
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Post #25by ScyBladeghost » 16.02.2005, 04:33

It must be my max v7 thats making all these anomilies, stupid software, may have to use an earlier max version like 5 or 6, not my fault .hey don't blame me especially since all this was made for free.

just make the best of it. k thnx

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Cham M
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Post #26by Cham » 16.02.2005, 04:38

ScyBladeghost,

nobody is blaming you. You made some stunning models, like the Valley Forge, and we are gratefull for that ! ;-)

I hope you're still working on the LEXX, and the BH spaceship.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Oniisan
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No fault!

Post #27by Oniisan » 16.02.2005, 04:55

ScyBladeghost,

nobody is blaming you. You made some stunning models, like the Valley Forge, and we are gratefull for that !


I agree with Cham! Wasn't blaming you for anything at all. The model worked fine in 3D Max (version 6) I have, it's only in Celestia that it breaks apart like that. Loved the Valley Forge and Event Horizon models, both are working quite well at the moment :-) Looking forward to any others you release! Great to see someone working on the old sci-fi ships!
System Specs:
HP m300y WinXP MCE
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GeForce 6600

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ScyBladeghost
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Post #28by ScyBladeghost » 16.02.2005, 05:30

Its' cool thanks everyone,I appreciate being accepted into a fantastic community that I can contribute, groovin'.... :D

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ScyBladeghost
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Post #29by ScyBladeghost » 20.02.2005, 05:33

Silent Running and Event Horizon is now available at
celestia motherlode.net Thank You for hosting them there.
and to Adirondak for packaging them . :D

Beowulf01
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Valley Forge

Post #30by Beowulf01 » 22.02.2005, 12:03

..WOW.. great models...

I have some quick Questions.
1. What modeler did you use?
How did you keep the models polys down and the size of the file so small?

Did you have any problems with the flip normals? If so how did you solve them?

I have been working slowly on a model of a O'Neil style habitat. and been running into,poly problems and flip normal problems...
here is the link to the model so far.
Image

also here are some images i made in the modleing render.

http://home.centurytel.net/harley002/3D%20models/

can you help ?

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Cham M
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Post #31by Cham » 22.02.2005, 12:18

Let me download the model itself, and I'll see what I can do.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

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ScyBladeghost
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Re: Valley Forge

Post #32by ScyBladeghost » 22.02.2005, 20:50

Beowulf01 wrote:
I have some quick Questions.
1. What modeler did you use?

2.Did you have any problems with the flip normals? If so how did you solve them?
quote]


Answers:
1. I used Discreet's 3DS MAX 7 to build the models.

2. Normals were fine I had no problems with them.
any problems with normals you just invert them. I know some modeling programs do that, :ie screw up normals.

nice station by the way. what are you using to build your model?

Beowulf01
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L-5 addon

Post #33by Beowulf01 » 23.02.2005, 00:21

uh sure.... its a 65MB file... got anywhere where i can post it?

as far as the program i use goes I use Rhino 3D.
I do have a copy of 3DSmax7... but havnet got to where i can use it well.

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Cham M
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Post #34by Cham » 23.02.2005, 00:27

65 MB for a 3ds file ? Looking at your model, I suspect there's a problem. It's way too big for your model. I have some VERY detailed 3ds meshes on my HD and they are about 20 MB, not much more. I don't think your model has as much details as the big Nostromo (from Alien), and the "Peacemaker" (another SF spaceship) I run in Celestia.

Maybe you gives too much polygons to the curved parts.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Beowulf01
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L-5 addon

Post #35by Beowulf01 » 23.02.2005, 00:51

Well, i been trying to reduce the poly count... still needs some work.

what would you recommend for a poly count for the torus?

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Cham M
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Post #36by Cham » 23.02.2005, 01:02

About the torus, it depends on its relative size. It needs more polygons if the surface is very curved, that is, if the big radius isn't much bigger than the smaller one.

The problem is about spheres, cylinders and torus, because of their smooth surface. I select those parameters (I dunno if it's the same in your 3D modeler. Mine is Cheetah3D for OS X) :

Cylinder : Sections longitudinal, usualy 60 or 80

Sphere : Longitudinal, 60 or 80,
Sections parallel, usually 40 or 50

Torus : Sections longitudinal, usually 60 or 80.

I'm using much more sections if I'm using the Boolean functions.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

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Cham M
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Post #37by Cham » 23.02.2005, 01:15

As an example, I'm working right now on a moonbase project. The 3ds file is only 3.5 MB, and there's some details, as you can see on the pictures below. I have a version fully texturized, but it's all messy, so I'll abandon the textures and add more 3D details instead. Only the ground has a lunar texture. It's fun to fly very close to the base ;-)

Image

Image
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Dollan
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Post #38by Dollan » 23.02.2005, 01:22

Holy carp, Cham!! 8O

You *are* gonna make that releasable to the public, aren't you?

You guys are absolutely amazing with these things. I've tried to get the hang of 3D rendering for hours on end, and I just can't seem to do it....
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan

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Cham M
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Post #39by Cham » 23.02.2005, 01:32

I'll release the "alpha-clavius" moonbase, yes, if there's some interest. Here's another shot of this work in progress :

Image
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Beowulf01
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Post #40by Beowulf01 » 23.02.2005, 02:52

That alpha base looks fairly familier...........

Very good work...

as for the number of polys, i think is is somewhere in the neighborhood of 500,000 or so...
maybe not that much but way over 100,000


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