maxim wrote:Well, at first 10000 Galaxies with *individual* 16x16 'fart00fri wrote:The challenge would be to
render from that typical base information something that is
more realistic than what we have got right now, without
'overdoing' it.
And all this has to be done FAST...
distance' textures would need *less* space than a single 2k
texture.
Second, using a culling algorithm that removes invisible
instances before rendering would remove most of them (as
Evil Dr. pointed out on the andromeda example). Lets say -
generously - we'll get 200 remaining galaxies, so the needed
pixels are far less than in a 0.5k texture. I'm not sure what
size the default galaxy texture is, but I think is about that
size, and will have to be processed once for EVERY single
instance to be drawn.
So, in general, there is A LOT of potential rendering speed to
be gained, while, at the same time, galaxy rendering is
considerably improved. In special cases - when we zoom
onto a group of galaxies, so that they will show up in 'hires'
textures - we'll loose of course our gained benefits, but only
to end at the present general situation.
A first step would be to define the format, file storage space,
naming and general handling (existence, LOD switch
point/distance, ...) of such very lowres galaxy textures.
maxim
1 1/2 years ago I improved Celestia's galaxy culling
efficiency by about a factor of 3 for smaller fields of
view. So we are doing pretty well there already. I have
pictured above the standardized galaxy types. These have to
be generated generically depending on the type label in the
respective cataloque. Moreover, we can easily scale the
galaxies to the correct size and rotate them to the right
orientation from the above catalogue data. Finally, the correct
surface brightness can also easily be incorporated. This is
quite a bit of possible improvement altogether.
I should also mention that watching M31 (Andromeda) with
a 16 inch telescope is close to a "worst case scenario"
Given the small field of a 16", one can at best overlook the
extreme inner core of M31 and the contrast is much worse
than in good binocular glasses... While M31 is very bright, its
surface brightness is low! So using a pair of very good
70-100mm binoculars gives amazing results for that very
large galaxy, that extends over 6 full moon
diameters!
Last not least, the theory of galaxy formation is meanwhile in
quite an advanced modelling stage. So I am sure we could
extract quite a bit of info about the generic 3d
structure of the standard galaxies from the state of the
art scientific computer simulations of these galaxy types.
Bye Fridger