Close-up DDS VT about Seattle for BM32K

Tips for creating and manipulating planet textures for Celestia.
Topic author
jdou
Posts: 137
Joined: 24.04.2004
With us: 20 years 7 months
Location: France

Close-up DDS VT about Seattle for BM32K

Post #1by jdou » 12.11.2004, 22:06

Hi all,

I made two close-ups DDS VT about Seattle to see how is the city where Chris is living :wink:

The first one contains levels 6 to 10 (for the v1.3.2 users) and the second one contains levels 11 and 12 for the v1.4.0pre... users :D
The tiles size don't exceed 2K.

You can download these files from "Solar system-Earth-Close-ups" at:
http://www.celestiamotherlode.net

or directly from :
http://www.celestiamotherlode.net/creators/jdou

Enjoy

jdou
P4c 3.0Ghz, 1 Gb, XP sp1, GeForce FX5700u 128 Mb, NV 93.71, Celestia 1.5.0pre2, BMNG 64k

Ptarmigan
Posts: 127
Joined: 02.01.2004
With us: 20 years 10 months

Re: Close-up DDS VT about Seattle for BM32K

Post #2by Ptarmigan » 14.11.2004, 03:06

jdou wrote:contains levels 11 and 12 for the v1.4.0pre... users
Ah! Thanks for posting that, jdou. I did not realise that the 1.4.0 pre's had this extended VT.
I must have missed the announce previously.

Chris : thanks for that implimentation, very nice.

TERRIER
Posts: 717
Joined: 29.04.2003
With us: 21 years 6 months
Location: West Yorkshire, England

Re: Close-up DDS VT about Seattle for BM32K

Post #3by TERRIER » 14.11.2004, 20:19

Ptarmigan wrote:I did not realise that the 1.4.0 pre's had this extended VT.
I must have missed the announce previously.


I must have missed it as well.
This level 12 VT has a resolution detailed enough to easily show individual buildings....I wonder if Chris can see his house ?

Nice one jdou, cheers!
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS

Michael Kilderry
Posts: 499
Joined: 11.10.2004
With us: 20 years 1 month
Location: London, UK

Post #4by Michael Kilderry » 16.11.2004, 07:20

Has anybody made a virtual texture for Melbourne, Australia? I think it would be great if I could see my house in Celestia, but the VT would have to include at least some of the outer suburbs. :(

Michael Kilderry :)
My shatters.net posting milestones:

First post - 11th October 2004
100th post - 11th November 2004
200th post - 23rd January 2005
300th post - 21st February 2005
400th post - 23rd July 2005

First addon: The Lera Solar System

- Michael

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 9 months
Location: Seattle, Washington, USA

Post #5by chris » 16.11.2004, 07:34

It's great to see such detail for my home city! Thanks jdou!

--Chris

Topic author
jdou
Posts: 137
Joined: 24.04.2004
With us: 20 years 7 months
Location: France

Post #6by jdou » 16.11.2004, 08:59

Hi Chris,

It's just to thanks you (and the others) for this great software.

In the past somebody has said:

"Give me an other level and I will lift up the world" (or something like that :wink: )

jdou
P4c 3.0Ghz, 1 Gb, XP sp1, GeForce FX5700u 128 Mb, NV 93.71, Celestia 1.5.0pre2, BMNG 64k


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