Hello Joe,
alphap1us wrote:Hello Fridger,
You seem to concede my first point, which reallly the most important.
All I want is your permission to host the files on the server and list
them in the catalog. I would suggest that you link to the these files
from the Foundry, but that is up to you and Chris.
I have no idea yet what that would mean in practice, since I must
confess that I have visited the Motherlode site not more than 2-3
times, perhaps. I prefer, however, to have the TextureFoundry not
as "subsection" of Motherlode. Also downloading
should not be possible via some general index within Motherlode.
If there is a link to the TextureFoundry site somewhere in Motherlode that would be certainly fine.
alphap1us wrote:...
It appears that you want to at least discourage those who just want
the best-looking texture from being able to use yours.
Did my post really imply this? This would be horrible and certainly not
my intention!
Everybody who wants for whatever reasons to download my textures
is welcome to do so
from my site. Experience has shown that
interested people tend to find it...Despite the existence of
Motherlode
![Laughing :lol:](./images/smilies/icon_lol.gif)
. After all, the TextureFoundry was the first Celestia
texture site in existence. So why should it have a
discouragingeffect, if people continue to download my textures from the
"good-old" TextureFoundry rather than from Motherlode??
Take my old and "extra-fluffy" 2k earth-cloud texture, that is to be
found there since 2.5 years! I am told that many still use it and prefer
it to newer and bigger cloud textures. So do I
![Laughing :lol:](./images/smilies/icon_lol.gif)
for good
reasons...
alphap1us wrote:t00fri wrote:So an important accompanying issue with my forthcoming textures will
also be a detailed description of what methods have been used, what
the special emphasis was and so on. So others could go on
experimenting and make further progress.
Ahh, so your criticism of the motherlode is that we offer minmial
information about the files available? This is certianly fair. I had always
hoped to add more information about the add-ons but it turned out to
be enough of a chore just getting the title, creator, etc. I should note
that due almost exclusively to Harald's efforts, we will implement
functionality to allow creators to describe their add-ons in full.
I have virtually NO criticism of the Motherlode. It's a great and most
useful site! I just want the TextureFoundry to specialize on
complementary aspects:
1) I want it to deliberately remain small and "transparent".
2) As I understand, the Motherlode applies very
little selection of
the uploaded material as to quality and content. In contrast, the
texture material on the TextureFoundry will be
highly selected
(representing the best of what I can offer). Both criteria have clearly
advantages and disadvantages.
3) There will
definitely be no fantasy world textures lacking any
physical basis, no fighter spaceships and the like. Also my hyperdense
"X-Rat system" from the Purgatory will for sure not be found
there
![Laughing :lol:](./images/smilies/icon_lol.gif)
.
4) There will be ample space for reports of associated image
manipulation issues, for sure.
Many people, will not be interested in such details. They might be
predominantly out for the "best-looking" and largest possible
textures, no matter
who did them and
how they were
achieved. Although people with these preferences are equally
welcome to download, they would not represent the central target
group of TextureFoundry users.
5) My latest upgrades of scripts and programs I coded will be found
there as well, like
--
Virtualtex for VT tile production
--
texconvert for lightening fast texture conversion into
DXT1,3,5 format and a host of others for Linux as well as a recent
(binary) port to native Windows! I finished the latter some time
ago, but did not yet publish it anywhere.
-- Upgrades of my various
location files, notably the biggest
one (45000+ earth locations) that will never make it into the
distribution for reasons of space.
-- Furture upgrades of my forthcoming
stc files for
200+ binary star systems that will incorporate state of the art
accuracy.
I hope that I managed to express these important aspects reasonably
clearly...
Bye Fridger