I'm reposting this on behalf of Tom Lindemann. Unfortunately PHPBB doesn't seem to provide the ability to make a new thread out of an individual posting within another thread
Added later: I found the "Split" command. I'll know enough to use it next time. Sorry, Tom.
Ton Lindemann
Joined: 29 Oct 2004
Posts: 2
Graphic card
Selden,
Indeed, the ring shadow option was already enabled, but I don't get the shadow of the ring on Saturn. Here the specifications of my graphic card. Do have have to upgrade my drivers if possible? Drivers for this card are version 6.14.10.5216
BTW: I don't understand the max texture size. I'm able to use 4K textures and better.
Thanks;
Ton.
SPECIFICATIONS:
Vendor: NVIDIA Corporation
Renderer: GeForce2 MX/AGP/SSE/3DNOW!
Version: 1.4.1
Max simultaneous textures: 2
Max texture size: 2048
Supported Extensions:
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_fence
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_register_combiners
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NVX_ycrcb
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_lod
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
MX graphics card doesn't draw Ring Shadows
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Topic authorselden
- Developer
- Posts: 10192
- Joined: 04.09.2002
- With us: 22 years 2 months
- Location: NY, USA
MX graphics card doesn't draw Ring Shadows
Last edited by selden on 30.10.2004, 23:41, edited 1 time in total.
Selden
-
Topic authorselden
- Developer
- Posts: 10192
- Joined: 04.09.2002
- With us: 22 years 2 months
- Location: NY, USA
Tom,
MX cards simply cannot draw ring shadows properly. The MX chip design is now 4 generations old.
Sorry.
The 2K limit applies to Rings, moving Clouds and 3D models used in Mesh statements, not to spherical planets and moons.
Please do not post questions to the FAQ thread: it is intended to provide answers for frequently asked questions, not for individuals to post questions.
Questions that you need to have answered should be posted on their own in the Users Forum.
I've clarified these three points in the FAQ thread.
in Q/A #4.
Ive deleted your original question from the FAQ thread, too.
MX cards simply cannot draw ring shadows properly. The MX chip design is now 4 generations old.
Sorry.
The 2K limit applies to Rings, moving Clouds and 3D models used in Mesh statements, not to spherical planets and moons.
Please do not post questions to the FAQ thread: it is intended to provide answers for frequently asked questions, not for individuals to post questions.
Questions that you need to have answered should be posted on their own in the Users Forum.
I've clarified these three points in the FAQ thread.
in Q/A #4.
Ive deleted your original question from the FAQ thread, too.
Selden