Celestia and Terregan

The only place for all Non Celestia Discussion/Stuff
Topic author
dallas59

Celestia and Terregan

Post #1by dallas59 » 04.08.2004, 20:48

I use Celestia for my backgrounds and Terregan for my landscapes. Throw in a little PS and wala!

http://community.webshots.com/album/132379814CnYOgn

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ANDREA
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Re: Celestia and Terregan

Post #2by ANDREA » 04.08.2004, 22:28

dallas59 wrote:I use Celestia for my backgrounds and Terregan for my landscapes. Throw in a little PS and wala!

Hello dallas59, my compliments, very very nice images, thank you for sharing them. :D
By

Andrea :D
"Something is always better than nothing!"
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Guest

Post #3by Guest » 09.08.2004, 15:13

Thanks Puppy! I only have PS2 Elements but Celestia and Terragen do the dirty work for me already. :wink:

Guest

Post #4by Guest » 09.08.2004, 15:16

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Topic author
dallas59

Using Celestia and Terragen

Post #5by dallas59 » 21.08.2004, 11:46

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PS post work

ArneB
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Location: Norway

Post #6by ArneB » 16.10.2004, 13:40

Beautiful! Especially the ice-geysir on Triton.
Here is my attempt on Pluto
(which is not made with a typical terrain-renderer and hence semi-sucks :) )

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Gal yuh fi jump an prance

-Shaggy

rthorvald
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Location: Norway

Post #7by rthorvald » 16.10.2004, 13:48

ArneB wrote:Beautiful! Especially the ice-geysir on Triton


These shots are absolutely incredible.
I?m trying to go a different direction, and add some rudimentary landscaping to Celestia worlds. Naturally, it has to be a *lot* simpler than this, else the polygon count will make my computer overheat and generate thick, black smoke...

Here?s a screenshot from Ran II: it?s just a high-level virtual texture with a very simple 3ds mountain model. It looks good from a distance, but rather rough close up:

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- rthorvald

Rassilon
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Post #8by Rassilon » 18.10.2004, 16:43

Runar,

The problem with landscaping planets in Celestia is just that, the poly count...Im sure when Chris implements something like the ROAM or SOAR engine to celestia we will see impressive landscapes equal to terragen at real time rendering...The ROAM/SOAR engines render only the polygons the camera faces and tesselates (subdivides into more polygons) those ploys that the camera is closest to.
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

rthorvald
Posts: 1223
Joined: 20.10.2003
With us: 21 years 1 month
Location: Norway

Post #9by rthorvald » 18.10.2004, 23:40

Rassilon wrote:something like the ROAM or SOAR engine to celestia


I want one of those for christmas. I really, really do.

-rthorvald 8O

Guest

Post #10by Guest » 24.10.2004, 19:55

Me too! :wink:


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