Binary star system screen shots
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And the next version will have support for multiple star systems? Also, the new version will have support for greenhouse effects on planets in ssc files? It's because the temperatures on Venus and on Earth are wrong. For you have an idea, Venus temperature is 231K and Earth is 259K. It's wrong, right?
kikinho wrote:Also, the new version will have support for greenhouse effects on planets in ssc files? It's because the temperatures on Venus and on Earth are wrong. For you have an idea, Venus temperature is 231K and Earth is 259K. It's wrong, right?
That would be a good idea. One could include a line in the ssc file like, for example, "Greenhouse 15" and Celestia would add 15 Kelvin to the "normal" temperature of the planet.
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kikinho wrote:And the next version will have support for multiple star systems? Also, the new version will have support for greenhouse effects on planets in ssc files? It's because the temperatures on Venus and on Earth are wrong. For you have an idea, Venus temperature is 231K and Earth is 259K. It's wrong, right?
The next version will have support for multiple star systems--not much point in having multiple light sources without multiple suns, right?
I have no intention of adding a greenhouse parameter.
--Chris
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Topic authorchris
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Here are a couple shots of a bump mapped planet illuminated by two suns:
The bump effect is fairly subtle without greatly exaggerated surface relief. The still images don't quite capture the effect; it's much more fascinating to watch the planet rotate in accelerated time and move through odd two sun phases.
This screenshot was taken with the new OpenGL 2.0 render path I've been working on. This render path requires a recent graphics card (GeForce FX/Radeon 9500 or later), is the highest quality, and will feature certain effects unavailable in other render paths. In OpenGL 2.0 mode, Celestia builds high-level OpenGL shading language programs at run time instead of using special hand-written shaders in external files. The benefit is that new lighting models and render settings can be introduced without having to create a whole new set of shader files. My first effort along these lines will probably be replacing the Lambertian with Lommel-Seeliger reflection.
--Chris
The bump effect is fairly subtle without greatly exaggerated surface relief. The still images don't quite capture the effect; it's much more fascinating to watch the planet rotate in accelerated time and move through odd two sun phases.
This screenshot was taken with the new OpenGL 2.0 render path I've been working on. This render path requires a recent graphics card (GeForce FX/Radeon 9500 or later), is the highest quality, and will feature certain effects unavailable in other render paths. In OpenGL 2.0 mode, Celestia builds high-level OpenGL shading language programs at run time instead of using special hand-written shaders in external files. The benefit is that new lighting models and render settings can be introduced without having to create a whole new set of shader files. My first effort along these lines will probably be replacing the Lambertian with Lommel-Seeliger reflection.
--Chris
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Chris,
You probably should allow an edit in the ssc files for planetary temprature...Just a simple line say Temprature 100 for 100 Kelvin. This would give a more appropriate temprature for planets such as Venus...
Very nice bumpy mars there....I cant wait for the next release!
You probably should allow an edit in the ssc files for planetary temprature...Just a simple line say Temprature 100 for 100 Kelvin. This would give a more appropriate temprature for planets such as Venus...
Very nice bumpy mars there....I cant wait for the next release!
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
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selden wrote:kikinho,
If it's defined as a Star, it'll illuminate the planets in its system.
And that's user-definable, yes? So you could theoretically define "Earth" as a Star and it'd light things up?
Brown Dwarfs are a bit odd anyway - they're bright enough to illuminate nearby objects when they're very young and still actually fusing something inside them, then they fade out rapidly over time when that stops.
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It's user-definable to the extent that something defined in an stc file is a star ... you can't (at present, anyway) define stars in an ssc. So you could make yourself a star-like Earth by removing Earth from solarsys.ssc, and then defining a star with Earth's orbit around the Sun, Earth's surface texture, and Earth's rotational parameters.Evil Dr Ganymede wrote:selden wrote:kikinho,
If it's defined as a Star, it'll illuminate the planets in its system.
And that's user-definable, yes? So you could theoretically define "Earth" as a Star and it'd light things up?
Grant
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I'm doing a small cluster of stars that have at least 5 near stars. I'm thinking of putting more stars. The stars I've done are a pulsar in the middle, a K3V star, a M6V star near the K3V star, a F8V star, a G6V star and a L2VI star. One of the planets I made is in the G6V star. I will only finish the entire cluster when I can download the next version of Celestia. I think you sad that in the next version it will be able to a planet be illuminated by more than 2 stars. If it's true, I think that my planet will be multi-colored. In reality, the planet will be illuminated by more than 2 stars.
What do you think about this?
I think that Chris, Evil Dr. Ganymede and Rassilon will be interested in this idea. It's because this cluster will be my next addon. And in this cluster there are many stars with planets. The textures are good until now.
What do you think about this?
I think that Chris, Evil Dr. Ganymede and Rassilon will be interested in this idea. It's because this cluster will be my next addon. And in this cluster there are many stars with planets. The textures are good until now.
One day we will swim in the subsurface ocean of Europa and take shower in ethane lakes of Titan.
Just out of curiosity, do you have any screenshots of various types of binaries (contact binaries, close orbiting ones, widely seperated ones, etc?)
Also, how will this new development effect stars that have been defined with stellar companions already, ala the nearstars data file?
Or, for that matter, will it be possible to add a true stellar companion to any star (thinking of my recent Gamma Leporis B add-on) rather than simply defining a nearby star?
...John...
Also, how will this new development effect stars that have been defined with stellar companions already, ala the nearstars data file?
Or, for that matter, will it be possible to add a true stellar companion to any star (thinking of my recent Gamma Leporis B add-on) rather than simply defining a nearby star?
...John...
"To make an apple pie from scratch, you must first create the universe..."
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--Carl Sagan
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The "emissive planets" stars will still appear as emissive planets, just as they did before. But I've already built a completely new Nearby Stars add-on with all the companions defined as stars. I'm not sure whether Chris will want to include this in the distribution in future, or whether it will continue as an add-on.Dollan wrote:Also, how will this new development effect stars that have been defined with stellar companions already, ala the nearstars data file?
Yes, you can do this easily. In fact, you can over-ride the distribution version of Gamma Leporis A and replace it with a star in a barycentric orbit with your added B.Dollan wrote:Or, for that matter, will it be possible to add a true stellar companion to any star (thinking of my recent Gamma Leporis B add-on) rather than simply defining a nearby star?
Grant
granthutchison wrote:The "emissive planets" stars will still appear as emissive planets, just as they did before. But I've already built a completely new Nearby Stars add-on with all the companions defined as stars. I'm not sure whether Chris will want to include this in the distribution in future, or whether it will continue as an add-on.
Ooo. Certainly look forward to that one, regardless of how it's redistributed.
...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan
--Carl Sagan
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Yes, you can do this easily. In fact, you can over-ride the distribution version of Gamma Leporis A and replace it with a star in a barycentric orbit with your added B.
How does that work when you have more than one star defined in the stars.dat file in a multiple system? IIRC there are a few systems in Celestia where a star within a lightyear of another is predefined too.
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You just over-ride the B component, too. Here's the Alpha Cen pair from my new add-on, as binary orbits are currently implemented:Evil Dr Ganymede wrote:Yes, you can do this easily. In fact, you can over-ride the distribution version of Gamma Leporis A and replace it with a star in a barycentric orbit with your added B.
How does that work when you have more than one star defined in the stars.dat file in a multiple system? IIRC there are a few systems in Celestia where a star within a lightyear of another is predefined too.
Code: Select all
71683 # ALF Cen A
{
RA 219.916998
Dec -60.83748372
Distance 4.395
SpectralType "G2V"
AppMag 0.01
EllipticalOrbit {
Period 79.914
SemiMajorAxis 10.8928 # mass ratio 1.09:0.92
Eccentricity 0.5179
Inclination 82.98
AscendingNode 67.71
ArgOfPericenter 3.77
MeanAnomaly 200.12
}
}
71681 # ALF cen B
{
RA 219.916998
Dec -60.83748372
Distance 4.395
SpectralType "K0V"
AppMag 1.34
EllipticalOrbit {
Period 79.914
SemiMajorAxis 12.7872 # mass ratio 1.09:0.92
Eccentricity 0.5179
Inclination 82.98
AscendingNode 67.71
ArgOfPericenter 183.77
MeanAnomaly 200.12
}
}
Grant
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Why do you need to define the RA and Dec for the companion? Isn't that a bit redundant, if Celestia already knows it should be orbiting the A star (or the barycentre, if applicable)? i.e. why not just define the RA/Dec for the barycentre of the system and leave it out of the definition of the stars?