Got problems with random yellowish (or bluish) polys appearing/shifting about on the screen. Switching to points for the star type "fixes" the problem, but you can still see a bit of a flicker. I've followed all the directions in the faq. I've got the latest version of the ATI drivers installed for X 4.3 (ver 3.11.1 in case it helps) running on kernel 2.4.27. I've got version 1.32 of Celestia.
Any suggestions?
Here's a dump of fglrxinfo -v
---fglrxinfo -v---
display: :0.0 screen:0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9600 XT Generic
OpenGL version string: 1.3 (X4.3.0-3.11.1)
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_multisample,
GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_element_array,
GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3,
GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection,
GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader,
GL_HP_occlusion_test, GL_NV_texgen_reflection, GL_NV_blend_square,
GL_NV_occlusion_query, GL_ARB_point_sprite, GL_SGI_color_matrix,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_lod, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
GL_SUN_multi_draw_arrays
glx server vendor string: SGI
glx server version string: 1.2
glx server extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
glx client version: 1.3
glx client extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
GLX_ATI_render_texture
glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
Visual ID: 23 depth=24 class=TrueColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 24 depth=24 class=TrueColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 25 depth=24 class=TrueColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=0
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 26 depth=24 class=TrueColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=0
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 27 depth=24 class=TrueColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 28 depth=24 class=TrueColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 29 depth=24 class=TrueColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=0
accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 2a depth=24 class=TrueColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=0
accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 2b depth=24 class=DirectColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 2c depth=24 class=DirectColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 2d depth=24 class=DirectColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=0
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 2e depth=24 class=DirectColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=0
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 2f depth=24 class=DirectColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 30 depth=24 class=DirectColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 31 depth=24 class=DirectColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=0
accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
multiSample=1 multiSampleBuffers=0
Opaque.
Visual ID: 32 depth=24 class=DirectColor
bufferSize=24 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=0
accum: redSize=0 greenSize=0 blueSize=0 alphaSize=0
multiSample=1 multiSampleBuffers=0
Opaque.
---end fglrxinfo -v---